godot/core/io/packet_peer_dtls.h
Fabio Alessandrelli adba870534 [NET] Refactor TLS configuration.
Use a TLSOptions configuration object which is created via static
functions.

- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)

This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00

69 lines
3 KiB
C++

/**************************************************************************/
/* packet_peer_dtls.h */
/**************************************************************************/
/* This file is part of: */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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#ifndef PACKET_PEER_DTLS_H
#define PACKET_PEER_DTLS_H
#include "core/crypto/crypto.h"
#include "core/io/packet_peer_udp.h"
class PacketPeerDTLS : public PacketPeer {
GDCLASS(PacketPeerDTLS, PacketPeer);
protected:
static PacketPeerDTLS *(*_create)();
static void _bind_methods();
static bool available;
public:
enum Status {
STATUS_DISCONNECTED,
STATUS_HANDSHAKING,
STATUS_CONNECTED,
STATUS_ERROR,
STATUS_ERROR_HOSTNAME_MISMATCH
};
virtual void poll() = 0;
virtual Error connect_to_peer(Ref<PacketPeerUDP> p_base, const String &p_hostname, Ref<TLSOptions> p_options = Ref<TLSOptions>()) = 0;
virtual void disconnect_from_peer() = 0;
virtual Status get_status() const = 0;
static PacketPeerDTLS *create();
static bool is_available();
PacketPeerDTLS() {}
};
VARIANT_ENUM_CAST(PacketPeerDTLS::Status);
#endif // PACKET_PEER_DTLS_H