godot/modules/raycast
Rémi Verschelde b2373298a2
embree: Enable raycast module build for Web and Windows x86_32
Embree initially only supported x86_64, then got arm64 support added.
Now it seems to be possible to build it with Emscripten (wasm32) and
on x86_32 Windows.
2022-11-25 14:48:29 +01:00
..
config.py embree: Enable raycast module build for Web and Windows x86_32 2022-11-25 14:48:29 +01:00
godot_update_embree.py Update embree to 3.13.5 2022-11-25 13:09:04 +01:00
lightmap_raycaster_embree.cpp Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
lightmap_raycaster_embree.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
raycast_occlusion_cull.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
raycast_occlusion_cull.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
register_types.cpp Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
register_types.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
SCsub embree: Enable raycast module build for Web and Windows x86_32 2022-11-25 14:48:29 +01:00
static_raycaster_embree.cpp Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
static_raycaster_embree.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00