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https://github.com/godotengine/godot
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b19c1a2e4f
Adds a OfflineMultiplayerPeer class which behaves like a server with no connected peers. Use OfflineMultiplayerPeer as default for SceneMultiplayer. This means that the SceneTree will act as the multiplayer authority by default. Calls to is_server will return true, and calls to get_unique_id will return TARGET_PEER_SERVER.
65 lines
3.1 KiB
C++
65 lines
3.1 KiB
C++
/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#include "multiplayer_spawner.h"
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#include "multiplayer_synchronizer.h"
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#include "scene_multiplayer.h"
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#include "scene_replication_interface.h"
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#include "scene_rpc_interface.h"
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#include "multiplayer_debugger.h"
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#ifdef TOOLS_ENABLED
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#include "editor/multiplayer_editor_plugin.h"
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#endif
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void initialize_multiplayer_module(ModuleInitializationLevel p_level) {
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if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
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GDREGISTER_CLASS(SceneReplicationConfig);
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GDREGISTER_CLASS(MultiplayerSpawner);
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GDREGISTER_CLASS(MultiplayerSynchronizer);
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GDREGISTER_CLASS(OfflineMultiplayerPeer);
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GDREGISTER_CLASS(SceneMultiplayer);
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MultiplayerAPI::set_default_interface("SceneMultiplayer");
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MultiplayerDebugger::initialize();
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}
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#ifdef TOOLS_ENABLED
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if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
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EditorPlugins::add_by_type<MultiplayerEditorPlugin>();
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}
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#endif
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}
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void uninitialize_multiplayer_module(ModuleInitializationLevel p_level) {
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MultiplayerDebugger::deinitialize();
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}
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