godot/modules/mono
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
..
build_scripts SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
doc_classes doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
editor Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
glue Android build and export for the mono module 2019-06-03 17:09:24 +02:00
mono_gd Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
utils Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
config.py Mono: Fix SCons options added to the wrong environment 2019-06-04 16:15:00 +02:00
csharp_script.cpp Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
csharp_script.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
mono_gc_handle.cpp
mono_gc_handle.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
register_types.cpp
register_types.h
SCsub Mono: Fix SCons options added to the wrong environment 2019-06-04 16:15:00 +02:00
signal_awaiter_utils.cpp Android build and export for the mono module 2019-06-03 17:09:24 +02:00
signal_awaiter_utils.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00