godot/modules/bullet
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
..
doc_classes
area_bullet.cpp
area_bullet.h
btRayShape.cpp
btRayShape.h
bullet_physics_server.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
bullet_physics_server.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
bullet_types_converter.cpp
bullet_types_converter.h
bullet_utilities.h
collision_object_bullet.cpp Fix updating of collision shape when the transform is set 2019-06-20 16:12:58 -04:00
collision_object_bullet.h Add transform support to deal with Bullets centering of shapes 2019-05-07 22:43:10 +10:00
cone_twist_joint_bullet.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
cone_twist_joint_bullet.h
config.py
constraint_bullet.cpp
constraint_bullet.h
generic_6dof_joint_bullet.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
generic_6dof_joint_bullet.h
godot_collision_configuration.cpp
godot_collision_configuration.h
godot_collision_dispatcher.cpp
godot_collision_dispatcher.h
godot_motion_state.h
godot_ray_world_algorithm.cpp
godot_ray_world_algorithm.h
godot_result_callbacks.cpp
godot_result_callbacks.h
hinge_joint_bullet.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
hinge_joint_bullet.h
joint_bullet.cpp
joint_bullet.h
pin_joint_bullet.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
pin_joint_bullet.h
register_types.cpp
register_types.h
rid_bullet.h
rigid_body_bullet.cpp fix some crashes 2019-07-01 14:28:29 +03:00
rigid_body_bullet.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
SCsub SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
shape_bullet.cpp Revert "Revert "Implemented terrain raycast acceleration"" 2019-05-16 10:18:48 +02:00
shape_bullet.h
shape_owner_bullet.cpp
shape_owner_bullet.h
slider_joint_bullet.cpp
slider_joint_bullet.h
soft_body_bullet.cpp
soft_body_bullet.h
space_bullet.cpp Fix typos with codespell 2019-05-19 13:10:35 +02:00
space_bullet.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00