mirror of
https://github.com/godotengine/godot
synced 2024-11-02 09:38:07 +00:00
728dbeab69
Updates to volk, vulkan headers, `vk_enum_string_helper.h`, VMA, glslang, spirv-reflect. VMA doesn't tag SDK releases specifically, and still hasn't had a tagged release since 3.0.1, but the Vulkan SDK now seems to ship a recent master commit, so we do the same.
89 lines
3.4 KiB
Python
89 lines
3.4 KiB
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_glslang = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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if env["builtin_glslang"]:
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thirdparty_dir = "#thirdparty/glslang/"
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thirdparty_sources = [
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"glslang/GenericCodeGen/CodeGen.cpp",
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"glslang/GenericCodeGen/Link.cpp",
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"glslang/MachineIndependent/attribute.cpp",
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"glslang/MachineIndependent/Constant.cpp",
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"glslang/MachineIndependent/glslang_tab.cpp",
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"glslang/MachineIndependent/InfoSink.cpp",
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"glslang/MachineIndependent/Initialize.cpp",
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"glslang/MachineIndependent/Intermediate.cpp",
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"glslang/MachineIndependent/intermOut.cpp",
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"glslang/MachineIndependent/IntermTraverse.cpp",
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"glslang/MachineIndependent/iomapper.cpp",
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"glslang/MachineIndependent/limits.cpp",
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"glslang/MachineIndependent/linkValidate.cpp",
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"glslang/MachineIndependent/parseConst.cpp",
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"glslang/MachineIndependent/ParseContextBase.cpp",
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"glslang/MachineIndependent/ParseHelper.cpp",
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"glslang/MachineIndependent/PoolAlloc.cpp",
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"glslang/MachineIndependent/preprocessor/PpAtom.cpp",
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"glslang/MachineIndependent/preprocessor/PpContext.cpp",
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"glslang/MachineIndependent/preprocessor/Pp.cpp",
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"glslang/MachineIndependent/preprocessor/PpScanner.cpp",
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"glslang/MachineIndependent/preprocessor/PpTokens.cpp",
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"glslang/MachineIndependent/propagateNoContraction.cpp",
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"glslang/MachineIndependent/reflection.cpp",
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"glslang/MachineIndependent/RemoveTree.cpp",
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"glslang/MachineIndependent/Scan.cpp",
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"glslang/MachineIndependent/ShaderLang.cpp",
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"glslang/MachineIndependent/SpirvIntrinsics.cpp",
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"glslang/MachineIndependent/SymbolTable.cpp",
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"glslang/MachineIndependent/Versions.cpp",
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"glslang/ResourceLimits/ResourceLimits.cpp",
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"OGLCompilersDLL/InitializeDll.cpp",
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"SPIRV/disassemble.cpp",
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"SPIRV/doc.cpp",
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"SPIRV/GlslangToSpv.cpp",
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"SPIRV/InReadableOrder.cpp",
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"SPIRV/Logger.cpp",
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"SPIRV/SpvBuilder.cpp",
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"SPIRV/SpvPostProcess.cpp",
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"SPIRV/SPVRemapper.cpp",
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"SPIRV/SpvTools.cpp",
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]
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if env["platform"] == "windows":
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thirdparty_sources.append("glslang/OSDependent/Windows/ossource.cpp")
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else:
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thirdparty_sources.append("glslang/OSDependent/Unix/ossource.cpp")
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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# Treat glslang headers as system headers to avoid raising warnings. Not supported on MSVC.
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# Include `#thirdparty` to workaround mismatch between location of `SPIRV` in library source
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# and in installed public headers.
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if not env.msvc:
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env_glslang.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path, "-isystem", Dir("#thirdparty").path])
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else:
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env_glslang.Prepend(CPPPATH=[thirdparty_dir, "#thirdparty"])
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env_glslang.Append(CPPDEFINES=["ENABLE_OPT=0"])
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env_thirdparty = env_glslang.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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env_glslang.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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