godot/platform/x11
Fabio Alessandrelli bd3c27ba78 Allow building with system wide mbedtls on X11
Using builtin_mbedtls=yes is still the default as many distributions
do not ship with mbedtls included.
2018-02-14 01:34:25 +01:00
..
export Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
context_gl_x11.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
context_gl_x11.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
crash_handler_x11.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
crash_handler_x11.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
detect.py Allow building with system wide mbedtls on X11 2018-02-14 01:34:25 +01:00
godot_x11.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
joypad_linux.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
joypad_linux.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
key_mapping_x11.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
key_mapping_x11.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
logo.png
os_x11.cpp Added OS::center_window to center the window precisely on desktop platforms 2018-02-12 15:45:41 -03:00
os_x11.h Added OS::center_window to center the window precisely on desktop platforms 2018-02-12 15:45:41 -03:00
platform_config.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
power_x11.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
power_x11.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
SCsub Make separate debug symbols opt-in 2018-01-26 20:46:56 +01:00