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orosmatthew b0202c3a7d Fix orthogonal camera auto LOD calculation
- Do not take orthogonal camera's distance into account when calculating LOD.
- Only take into account screen size taken up.
2022-01-30 11:54:27 -05:00
.github CI: Rename macOS cache key to force a rebuild 2022-01-11 20:59:06 +01:00
core simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
doc Merge pull request #57372 from KoBeWi/tween_freeze() 2022-01-29 08:08:34 +01:00
drivers simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
editor simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
main Revert "Add new scaling modes for splash screen" 2022-01-19 16:09:52 +01:00
misc simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
modules Merge pull request #55785 from nathanfranke/clang-tidy 2022-01-29 13:46:38 +01:00
platform simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
scene simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
servers Fix orthogonal camera auto LOD calculation 2022-01-30 11:54:27 -05:00
tests simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
thirdparty Merge pull request #36198 from Calinou/code-font-jetbrains-mono 2022-01-20 21:43:17 +01:00
.clang-format clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
.clang-tidy simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
.gitignore Main: Fixup --dump-extension-api after #54017 2021-10-21 09:43:39 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2021-12-17 10:37:23 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2022-01-23 00:03:50 +01:00
CHANGELOG.md Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 2022-01-05 10:49:18 +01:00
CONTRIBUTING.md
COPYRIGHT.txt Merge pull request #36198 from Calinou/code-font-jetbrains-mono 2022-01-20 21:43:17 +01:00
DONORS.md Update AUTHORS and DONORS list 2022-01-23 00:03:50 +01:00
gles3_builders.py Fix typo in gles3_builders.py 2022-01-28 14:42:23 +00:00
glsl_builders.py Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py Merge pull request #55968 from Calinou/scons-tweak-build-messages 2022-01-17 10:44:43 +01:00
platform_methods.py
README.md README updates and improvements, link license page 2021-11-02 02:28:25 +01:00
SConstruct Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path 2022-01-13 21:54:04 +01:00
version.py Bump version to 4.0-alpha 2022-01-23 00:09:08 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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