godot/modules/mono/editor
A Thousand Ships aff2e47bff
[C#] Unexpose GodotSharp
This class seems to have been exposed accidentally, and breaks
documentation on non-mono builds, requiring hacks
2024-05-04 14:09:42 +02:00
..
Godot.NET.Sdk Merge pull request #91479 from Repiteo/dotnet/sln-csproj-attributes 2024-05-04 11:52:29 +02:00
GodotTools Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
script_templates Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
bindings_generator.cpp .NET: Prevent generating mono glue in project folder 2024-05-03 14:24:35 +02:00
bindings_generator.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
code_completion.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp [C#] Unexpose GodotSharp 2024-05-04 14:09:42 +02:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00