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This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
32 lines
1.6 KiB
XML
32 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeTimeSeek" inherits="AnimationNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A time-seeking animation node to be used with [AnimationTree].
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</brief_description>
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<description>
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This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an [Animation] from the start or a certain playback position inside the [AnimationNodeBlendTree]. After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its [code]seek_position[/code] value to [code]-1.0[/code].
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[codeblocks]
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[gdscript]
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# Play child animation from the start.
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animation_tree.set("parameters/Seek/seek_position", 0.0)
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# Alternative syntax (same result as above).
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animation_tree["parameters/Seek/seek_position"] = 0.0
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# Play child animation from 12 second timestamp.
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animation_tree.set("parameters/Seek/seek_position", 12.0)
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# Alternative syntax (same result as above).
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animation_tree["parameters/Seek/seek_position"] = 12.0
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[/gdscript]
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[csharp]
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// Play child animation from the start.
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animationTree.Set("parameters/Seek/seek_position", 0.0);
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// Play child animation from 12 second timestamp.
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animationTree.Set("parameters/Seek/seek_position", 12.0);
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
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</tutorials>
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</class>
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