godot/core/math
Rémi Verschelde 46ef52162e Color: Rename to_srgb/to_linear to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h
audio_frame.h
basis.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
basis.h
bvh.h
bvh_abb.h
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc
bvh_split.inc
bvh_structs.inc
bvh_tree.h
camera_matrix.cpp
camera_matrix.h
color.cpp
color.h Color: Rename to_srgb/to_linear to include base color space 2022-04-13 11:45:52 +02:00
color_names.inc
convex_hull.cpp
convex_hull.h
delaunay_2d.h
delaunay_3d.h
disjoint_set.h
dynamic_bvh.cpp
dynamic_bvh.h Fix DynamicBVH crash after #59867 2022-04-05 02:17:34 +02:00
expression.cpp
expression.h
face3.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
face3.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
geometry_2d.cpp
geometry_2d.h
geometry_3d.cpp
geometry_3d.h
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
octree.h
plane.cpp
plane.h
quaternion.cpp
quaternion.h
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h
rect2i.cpp
rect2i.h
SCsub
static_raycaster.cpp
static_raycaster.h
transform_2d.cpp
transform_2d.h
transform_3d.cpp
transform_3d.h
triangle_mesh.cpp Rearrange TriangleMesh stack level incrementation to fix MSVC compiler optimization bug 2022-04-13 05:48:49 +01:00
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector2i.cpp
vector2i.h
vector3.cpp
vector3.h
vector3i.cpp
vector3i.h