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Riteo Siuga af9372eb59 Convert the logo's text outlines into paths
This avoids rendering issues with ThorVG and other renderers (which
don't support the `paint-order` property) at a slight cost in file size.

This approach has already been used by the main icon.
2023-04-07 17:51:56 +02:00
.github Merge pull request #75700 from akien-mga/ci-visible-whitespace 2023-04-05 20:21:19 +02:00
core add hex_decode() to String 2023-04-05 19:44:00 +07:00
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modules Merge pull request #75034 from capnm/Fix_tvg_Picture_size 2023-04-05 20:21:04 +02:00
platform [Web] Fix keycode/physical keycode mixed up. 2023-04-06 09:40:59 +03:00
scene Merge pull request #75756 from smix8/fix_obstacle_avoidance_sim_4.x 2023-04-07 15:11:40 +02:00
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thirdparty Update HarfBuzz to 7.1.0 2023-04-03 09:13:48 +02:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
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gles3_builders.py Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
glsl_builders.py Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
methods.py Fix the Python type error when creating the .sln file 2023-03-25 15:09:50 +08:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW 2023-03-05 18:18:04 +01:00
version.py Bump version to 4.1-dev 2023-03-01 01:44:37 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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