godot/modules/gdscript/tests/scripts
George Marques b4d0a09f15
GDScript: Reintroduce binary tokenization on export
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.

It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.

The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
..
analyzer Merge pull request #82639 from golfinq/gdscript-improve-indexing-error 2024-01-04 16:38:58 +01:00
completion/get_node Allow specifying a scene in completion tests 2024-01-08 22:38:41 +01:00
lsp Add unit test runner for autocompletion 2024-01-05 17:49:51 +01:00
parser GDScript: Reintroduce binary tokenization on export 2024-02-08 11:20:05 -03:00
runtime Merge pull request #86823 from dalexeev/gds-utility-func-as-callable 2024-01-30 17:47:50 +01:00
.gitignore Add runner for GDScript testing 2021-04-08 09:34:59 -03:00
project.godot Add unit test runner for autocompletion 2024-01-05 17:49:51 +01:00
utils.notest.gd Add type_string() utility 2023-10-02 17:41:20 +02:00