godot/scene/animation
reduz f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
..
animation_blend_space_1d.cpp
animation_blend_space_1d.h
animation_blend_space_2d.cpp
animation_blend_space_2d.h
animation_blend_tree.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
animation_blend_tree.h Improve resource load cache 2021-02-11 15:44:28 -03:00
animation_cache.cpp
animation_cache.h
animation_node_state_machine.cpp Improve resource load cache 2021-02-11 15:44:28 -03:00
animation_node_state_machine.h Improve resource load cache 2021-02-11 15:44:28 -03:00
animation_player.cpp
animation_player.h
animation_tree.cpp
animation_tree.h
root_motion_view.cpp
root_motion_view.h
SCsub
tween.cpp
tween.h