mirror of
https://github.com/godotengine/godot
synced 2024-09-06 04:24:04 +00:00
![Rémi Verschelde](/assets/img/avatar_default.png)
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
285 lines
8.7 KiB
C++
285 lines
8.7 KiB
C++
/*************************************************************************/
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/* typedefs.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TYPEDEFS_H
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#define TYPEDEFS_H
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#include <stddef.h>
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/**
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* Basic definitions and simple functions to be used everywhere.
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*/
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// Include first in case the platform needs to pre-define/include some things.
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#include "platform_config.h"
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// Should be available everywhere.
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#include "core/error/error_list.h"
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#include <cstdint>
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// Turn argument to string constant:
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// https://gcc.gnu.org/onlinedocs/cpp/Stringizing.html#Stringizing
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#ifndef _STR
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#define _STR(m_x) #m_x
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#define _MKSTR(m_x) _STR(m_x)
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#endif
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// Should always inline no matter what.
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#ifndef _ALWAYS_INLINE_
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#if defined(__GNUC__)
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#define _ALWAYS_INLINE_ __attribute__((always_inline)) inline
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#elif defined(_MSC_VER)
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#define _ALWAYS_INLINE_ __forceinline
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#else
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#define _ALWAYS_INLINE_ inline
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#endif
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#endif
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// Should always inline, except in debug builds because it makes debugging harder.
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#ifndef _FORCE_INLINE_
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#ifdef DISABLE_FORCED_INLINE
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#define _FORCE_INLINE_ inline
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#else
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#define _FORCE_INLINE_ _ALWAYS_INLINE_
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#endif
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#endif
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// Windows badly defines a lot of stuff we'll never use. Undefine it.
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#ifdef _WIN32
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#undef min // override standard definition
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#undef max // override standard definition
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#undef ERROR // override (really stupid) wingdi.h standard definition
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#undef DELETE // override (another really stupid) winnt.h standard definition
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#undef MessageBox // override winuser.h standard definition
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#undef MIN // override standard definition
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#undef MAX // override standard definition
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#undef CLAMP // override standard definition
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#undef Error
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#undef OK
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#undef CONNECT_DEFERRED // override from Windows SDK, clashes with Object enum
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#endif
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// Generic ABS function, for math uses please use Math::abs.
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#ifndef ABS
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#define ABS(m_v) (((m_v) < 0) ? (-(m_v)) : (m_v))
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#endif
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#ifndef SGN
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#define SGN(m_v) (((m_v) == 0) ? (0.0) : (((m_v) < 0) ? (-1.0) : (+1.0)))
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#endif
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#ifndef MIN
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#define MIN(m_a, m_b) (((m_a) < (m_b)) ? (m_a) : (m_b))
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#endif
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#ifndef MAX
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#define MAX(m_a, m_b) (((m_a) > (m_b)) ? (m_a) : (m_b))
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#endif
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#ifndef CLAMP
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#define CLAMP(m_a, m_min, m_max) (((m_a) < (m_min)) ? (m_min) : (((m_a) > (m_max)) ? m_max : m_a))
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#endif
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// Generic swap template.
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#ifndef SWAP
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#define SWAP(m_x, m_y) __swap_tmpl((m_x), (m_y))
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template <class T>
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inline void __swap_tmpl(T &x, T &y) {
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T aux = x;
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x = y;
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y = aux;
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}
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#endif // SWAP
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/* Functions to handle powers of 2 and shifting. */
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// Function to find the next power of 2 to an integer.
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static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) {
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if (x == 0) {
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return 0;
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}
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--x;
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x |= x >> 1;
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x |= x >> 2;
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x |= x >> 4;
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x |= x >> 8;
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x |= x >> 16;
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return ++x;
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}
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// Function to find the previous power of 2 to an integer.
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static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) {
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x |= x >> 1;
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x |= x >> 2;
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x |= x >> 4;
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x |= x >> 8;
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x |= x >> 16;
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return x - (x >> 1);
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}
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// Function to find the closest power of 2 to an integer.
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static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) {
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unsigned int nx = next_power_of_2(x);
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unsigned int px = previous_power_of_2(x);
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return (nx - x) > (x - px) ? px : nx;
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}
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// Get a shift value from a power of 2.
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static inline int get_shift_from_power_of_2(unsigned int p_bits) {
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for (unsigned int i = 0; i < 32; i++) {
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if (p_bits == (unsigned int)(1 << i)) {
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return i;
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}
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}
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return -1;
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}
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template <class T>
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static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) {
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--x;
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// The number of operations on x is the base two logarithm
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// of the number of bits in the type. Add three to account
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// for sizeof(T) being in bytes.
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size_t num = get_shift_from_power_of_2(sizeof(T)) + 3;
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// If the compiler is smart, it unrolls this loop.
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// If it's dumb, this is a bit slow.
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for (size_t i = 0; i < num; i++) {
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x |= x >> (1 << i);
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}
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return ++x;
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}
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// Function to find the nearest (bigger) power of 2 to an integer.
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static inline unsigned int nearest_shift(unsigned int p_number) {
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for (int i = 30; i >= 0; i--) {
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if (p_number & (1 << i)) {
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return i + 1;
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}
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}
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return 0;
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}
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// constexpr function to find the floored log2 of a number
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template <typename T>
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constexpr T floor_log2(T x) {
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return x < 2 ? x : 1 + floor_log2(x >> 1);
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}
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// Get the number of bits needed to represent the number.
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// IE, if you pass in 8, you will get 4.
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// If you want to know how many bits are needed to store 8 values however, pass in (8 - 1).
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template <typename T>
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constexpr T get_num_bits(T x) {
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return floor_log2(x);
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}
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// Swap 16, 32 and 64 bits value for endianness.
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#if defined(__GNUC__)
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#define BSWAP16(x) __builtin_bswap16(x)
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#define BSWAP32(x) __builtin_bswap32(x)
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#define BSWAP64(x) __builtin_bswap64(x)
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#else
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static inline uint16_t BSWAP16(uint16_t x) {
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return (x >> 8) | (x << 8);
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}
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static inline uint32_t BSWAP32(uint32_t x) {
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return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
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}
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static inline uint64_t BSWAP64(uint64_t x) {
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x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32;
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x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16;
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x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8;
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return x;
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}
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#endif
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// Generic comparator used in Map, List, etc.
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template <class T>
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struct Comparator {
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_ALWAYS_INLINE_ bool operator()(const T &p_a, const T &p_b) const { return (p_a < p_b); }
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};
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// Global lock macro, relies on the static Mutex::_global_mutex.
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void _global_lock();
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void _global_unlock();
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struct _GlobalLock {
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_GlobalLock() { _global_lock(); }
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~_GlobalLock() { _global_unlock(); }
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};
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#define GLOBAL_LOCK_FUNCTION _GlobalLock _global_lock_;
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#if defined(__GNUC__)
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#define likely(x) __builtin_expect(!!(x), 1)
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#define unlikely(x) __builtin_expect(!!(x), 0)
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#else
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#define likely(x) x
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#define unlikely(x) x
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#endif
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#if defined(__GNUC__)
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#define _PRINTF_FORMAT_ATTRIBUTE_2_0 __attribute__((format(printf, 2, 0)))
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#define _PRINTF_FORMAT_ATTRIBUTE_2_3 __attribute__((format(printf, 2, 3)))
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#else
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#define _PRINTF_FORMAT_ATTRIBUTE_2_0
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#define _PRINTF_FORMAT_ATTRIBUTE_2_3
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#endif
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// This is needed due to a strange OpenGL API that expects a pointer
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// type for an argument that is actually an offset.
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#define CAST_INT_TO_UCHAR_PTR(ptr) ((uint8_t *)(uintptr_t)(ptr))
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// Home-made index sequence trick, so it can be used everywhere without the costly include of std::tuple.
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// https://stackoverflow.com/questions/15014096/c-index-of-type-during-variadic-template-expansion
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template <size_t... Is>
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struct IndexSequence {};
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template <size_t N, size_t... Is>
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struct BuildIndexSequence : BuildIndexSequence<N - 1, N - 1, Is...> {};
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template <size_t... Is>
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struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
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#ifdef DEBUG_ENABLED
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#define DEBUG_METHODS_ENABLED
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#endif
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#endif // TYPEDEFS_H
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