mirror of
https://github.com/godotengine/godot
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60 lines
2 KiB
XML
60 lines
2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="JSON" inherits="Object" version="4.0">
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<brief_description>
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Helper class for parsing JSON data.
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</brief_description>
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<description>
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Helper class for parsing JSON data. For usage example and other important hints, see [JSONParseResult].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="parse">
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<return type="JSONParseResult">
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</return>
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<argument index="0" name="json" type="String">
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</argument>
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<description>
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Parses a JSON-encoded string and returns a [JSONParseResult] containing the result.
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</description>
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</method>
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<method name="print">
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<return type="String">
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</return>
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<argument index="0" name="value" type="Variant">
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</argument>
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<argument index="1" name="indent" type="String" default="""">
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</argument>
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<argument index="2" name="sort_keys" type="bool" default="false">
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</argument>
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<description>
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Converts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.
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[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.
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Use [code]indent[/code] parameter to pretty print the output.
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[b]Example output:[/b]
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[codeblock]
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## JSON.print(my_dictionary)
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{"name":"my_dictionary","version":"1.0.0","entities":[{"name":"entity_0","value":"value_0"},{"name":"entity_1","value":"value_1"}]}
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## JSON.print(my_dictionary, "\t")
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{
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"name": "my_dictionary",
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"version": "1.0.0",
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"entities": [
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{
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"name": "entity_0",
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"value": "value_0"
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},
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{
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"name": "entity_1",
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"value": "value_1"
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}
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]
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}
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[/codeblock]
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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