mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
8fb113bb4c
Includes: * Decal * Dictionary * Directory * DisplayServer * DTLSServer * DynamicFont * EditorImportPlugin * EditorPlugin * EditorScenePostImport * EditorScript * EditorSettings * EditorTranslationParserPlugin * Engine * Expression Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
71 lines
2.2 KiB
XML
71 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="EditorScript" inherits="Reference" version="4.0">
|
|
<brief_description>
|
|
Base script that can be used to add extension functions to the editor.
|
|
</brief_description>
|
|
<description>
|
|
Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File > Run[/b] menu option (or by pressing [kbd]Ctrl + Shift + X[/kbd]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead.
|
|
[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.
|
|
[b]Example script:[/b]
|
|
[codeblocks]
|
|
[gdscript]
|
|
tool
|
|
extends EditorScript
|
|
|
|
func _run():
|
|
print("Hello from the Godot Editor!")
|
|
[/gdscript]
|
|
[csharp]
|
|
using Godot;
|
|
using System;
|
|
|
|
[Tool]
|
|
public class HelloEditor : EditorScript
|
|
{
|
|
public override void _Run()
|
|
{
|
|
GD.Print("Hello from the Godot Editor!");
|
|
}
|
|
}
|
|
[/csharp]
|
|
[/codeblocks]
|
|
[b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="_run" qualifiers="virtual">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
This method is executed by the Editor when [b]File > Run[/b] is used.
|
|
</description>
|
|
</method>
|
|
<method name="add_root_node">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="node" type="Node">
|
|
</argument>
|
|
<description>
|
|
Adds [code]node[/code] as a child of the root node in the editor context.
|
|
[b]Warning:[/b] The implementation of this method is currently disabled.
|
|
</description>
|
|
</method>
|
|
<method name="get_editor_interface">
|
|
<return type="EditorInterface">
|
|
</return>
|
|
<description>
|
|
Returns the [EditorInterface] singleton instance.
|
|
</description>
|
|
</method>
|
|
<method name="get_scene">
|
|
<return type="Node">
|
|
</return>
|
|
<description>
|
|
Returns the Editor's currently active scene.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|