godot/modules/mono/godotsharp_dirs.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

191 lines
6.6 KiB
C++

/**************************************************************************/
/* godotsharp_dirs.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "godotsharp_dirs.h"
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/os/os.h"
#ifdef TOOLS_ENABLED
#include "core/version.h"
#include "editor/editor_paths.h"
#endif
#ifdef ANDROID_ENABLED
#include "mono_gd/support/android_support.h"
#endif
#include "mono_gd/gd_mono.h"
namespace GodotSharpDirs {
String _get_expected_build_config() {
#ifdef TOOLS_ENABLED
return "Debug";
#else
#ifdef DEBUG_ENABLED
return "ExportDebug";
#else
return "ExportRelease";
#endif
#endif
}
String _get_mono_user_dir() {
#ifdef TOOLS_ENABLED
if (EditorPaths::get_singleton()) {
return EditorPaths::get_singleton()->get_data_dir().path_join("mono");
} else {
String settings_path;
// Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir.
String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
// On macOS, look outside .app bundle, since .app bundle is read-only.
if (OS::get_singleton()->has_feature("macos") && exe_dir.ends_with("MacOS") && exe_dir.path_join("..").simplify_path().ends_with("Contents")) {
exe_dir = exe_dir.path_join("../../..").simplify_path();
}
Ref<DirAccess> d = DirAccess::create_for_path(exe_dir);
if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
// contain yourself
settings_path = exe_dir.path_join("editor_data");
} else {
settings_path = OS::get_singleton()->get_data_path().path_join(OS::get_singleton()->get_godot_dir_name());
}
return settings_path.path_join("mono");
}
#else
return OS::get_singleton()->get_user_data_dir().path_join("mono");
#endif
}
class _GodotSharpDirs {
public:
String res_metadata_dir;
String res_temp_assemblies_dir;
String mono_user_dir;
String api_assemblies_dir;
#ifdef TOOLS_ENABLED
String build_logs_dir;
String data_editor_tools_dir;
#endif
private:
_GodotSharpDirs() {
String res_data_dir = ProjectSettings::get_singleton()->get_project_data_path().path_join("mono");
res_metadata_dir = res_data_dir.path_join("metadata");
// TODO use paths from csproj
res_temp_assemblies_dir = res_data_dir.path_join("temp").path_join("bin").path_join(_get_expected_build_config());
#ifdef WEB_ENABLED
mono_user_dir = "user://";
#else
mono_user_dir = _get_mono_user_dir();
#endif
String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
String res_dir = OS::get_singleton()->get_bundle_resource_dir();
#ifdef TOOLS_ENABLED
String data_dir_root = exe_dir.path_join("GodotSharp");
data_editor_tools_dir = data_dir_root.path_join("Tools");
String api_assemblies_base_dir = data_dir_root.path_join("Api");
build_logs_dir = mono_user_dir.path_join("build_logs");
#ifdef MACOS_ENABLED
if (!DirAccess::exists(data_editor_tools_dir)) {
data_editor_tools_dir = res_dir.path_join("GodotSharp").path_join("Tools");
}
if (!DirAccess::exists(api_assemblies_base_dir)) {
api_assemblies_base_dir = res_dir.path_join("GodotSharp").path_join("Api");
}
#endif
api_assemblies_dir = api_assemblies_base_dir.path_join(GDMono::get_expected_api_build_config());
#else // TOOLS_ENABLED
String arch = Engine::get_singleton()->get_architecture_name();
String appname = GLOBAL_GET("application/config/name");
String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
String data_dir_root = exe_dir.path_join("data_" + appname_safe + "_" + arch);
if (!DirAccess::exists(data_dir_root)) {
data_dir_root = exe_dir.path_join("data_Godot_" + arch);
}
#ifdef MACOS_ENABLED
if (!DirAccess::exists(data_dir_root)) {
data_dir_root = res_dir.path_join("data_" + appname_safe + "_" + arch);
}
if (!DirAccess::exists(data_dir_root)) {
data_dir_root = res_dir.path_join("data_Godot_" + arch);
}
#endif
api_assemblies_dir = data_dir_root;
#endif
}
public:
static _GodotSharpDirs &get_singleton() {
static _GodotSharpDirs singleton;
return singleton;
}
};
String get_res_metadata_dir() {
return _GodotSharpDirs::get_singleton().res_metadata_dir;
}
String get_res_temp_assemblies_dir() {
return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
}
String get_api_assemblies_dir() {
return _GodotSharpDirs::get_singleton().api_assemblies_dir;
}
String get_mono_user_dir() {
return _GodotSharpDirs::get_singleton().mono_user_dir;
}
#ifdef TOOLS_ENABLED
String get_build_logs_dir() {
return _GodotSharpDirs::get_singleton().build_logs_dir;
}
String get_data_editor_tools_dir() {
return _GodotSharpDirs::get_singleton().data_editor_tools_dir;
}
#endif
} // namespace GodotSharpDirs