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![Rémi Verschelde](/assets/img/avatar_default.png)
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
87 lines
3.9 KiB
C++
87 lines
3.9 KiB
C++
/*************************************************************************/
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/* reference_rect.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "reference_rect.h"
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#include "core/config/engine.h"
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void ReferenceRect::_notification(int p_what) {
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if (p_what == NOTIFICATION_DRAW) {
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if (!is_inside_tree()) {
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return;
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}
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if (Engine::get_singleton()->is_editor_hint() || !editor_only) {
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draw_rect(Rect2(Point2(), get_size()), border_color, false, border_width);
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}
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}
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}
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void ReferenceRect::set_border_color(const Color &p_color) {
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border_color = p_color;
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update();
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}
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Color ReferenceRect::get_border_color() const {
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return border_color;
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}
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void ReferenceRect::set_border_width(float p_width) {
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border_width = MAX(0.0, p_width);
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update();
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}
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float ReferenceRect::get_border_width() const {
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return border_width;
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}
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void ReferenceRect::set_editor_only(const bool &p_enabled) {
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editor_only = p_enabled;
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update();
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}
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bool ReferenceRect::get_editor_only() const {
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return editor_only;
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}
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void ReferenceRect::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color);
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ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color);
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ClassDB::bind_method(D_METHOD("get_border_width"), &ReferenceRect::get_border_width);
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ClassDB::bind_method(D_METHOD("set_border_width", "width"), &ReferenceRect::set_border_width);
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ClassDB::bind_method(D_METHOD("get_editor_only"), &ReferenceRect::get_editor_only);
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ClassDB::bind_method(D_METHOD("set_editor_only", "enabled"), &ReferenceRect::set_editor_only);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "border_width", PROPERTY_HINT_RANGE, "0.0,5.0,0.1,or_greater"), "set_border_width", "get_border_width");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "get_editor_only");
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}
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