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![Rémi Verschelde](/assets/img/avatar_default.png)
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
74 lines
3.2 KiB
C++
74 lines
3.2 KiB
C++
/*************************************************************************/
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/* gradient_edit.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GRADIENT_EDIT_H
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#define GRADIENT_EDIT_H
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#include "scene/gui/color_picker.h"
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#include "scene/gui/popup.h"
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#include "scene/resources/default_theme/theme_data.h"
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#include "scene/resources/gradient.h"
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class GradientEdit : public Control {
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GDCLASS(GradientEdit, Control);
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PopupPanel *popup;
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ColorPicker *picker;
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Ref<ImageTexture> checker;
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bool grabbing;
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int grabbed;
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Vector<Gradient::Point> points;
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void _draw_checker(int x, int y, int w, int h);
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void _color_changed(const Color &p_color);
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int _get_point_from_pos(int x);
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void _show_color_picker();
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protected:
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void _gui_input(const Ref<InputEvent> &p_event);
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
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Vector<float> get_offsets() const;
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Vector<Color> get_colors() const;
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void set_points(Vector<Gradient::Point> &p_points);
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Vector<Gradient::Point> &get_points();
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virtual Size2 get_minimum_size() const override;
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GradientEdit();
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virtual ~GradientEdit();
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};
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#endif // GRADIENT_EDIT_H
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