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![Rémi Verschelde](/assets/img/avatar_default.png)
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
112 lines
3.9 KiB
C++
112 lines
3.9 KiB
C++
/*************************************************************************/
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/* dialogs.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DIALOGS_H
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#define DIALOGS_H
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#include "box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/texture_button.h"
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#include "scene/main/window.h"
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class LineEdit;
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class AcceptDialog : public Window {
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GDCLASS(AcceptDialog, Window);
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Window *parent_visible;
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Panel *bg;
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HBoxContainer *hbc;
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Label *label;
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Button *ok;
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bool hide_on_ok;
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void _custom_action(const String &p_action);
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void _update_child_rects();
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static bool swap_cancel_ok;
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void _input_from_window(const Ref<InputEvent> &p_event);
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void _parent_focused();
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protected:
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virtual Size2 _get_contents_minimum_size() const override;
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void _notification(int p_what);
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static void _bind_methods();
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virtual void ok_pressed() {}
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virtual void cancel_pressed() {}
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virtual void custom_action(const String &) {}
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// Not private since used by derived classes signal.
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void _text_entered(const String &p_text);
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void _ok_pressed();
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void _cancel_pressed();
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public:
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Label *get_label() { return label; }
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static void set_swap_cancel_ok(bool p_swap);
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void register_text_enter(Node *p_line_edit);
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Button *get_ok_button() { return ok; }
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Button *add_button(const String &p_text, bool p_right = false, const String &p_action = "");
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Button *add_cancel_button(const String &p_cancel = "");
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void set_hide_on_ok(bool p_hide);
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bool get_hide_on_ok() const;
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void set_text(String p_text);
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String get_text() const;
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void set_autowrap(bool p_autowrap);
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bool has_autowrap();
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AcceptDialog();
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~AcceptDialog();
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};
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class ConfirmationDialog : public AcceptDialog {
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GDCLASS(ConfirmationDialog, AcceptDialog);
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Button *cancel;
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protected:
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static void _bind_methods();
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public:
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Button *get_cancel_button();
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ConfirmationDialog();
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};
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#endif
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