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![Rémi Verschelde](/assets/img/avatar_default.png)
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
93 lines
4.7 KiB
C++
93 lines
4.7 KiB
C++
/*************************************************************************/
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/* navigation_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "navigation_2d.h"
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#include "servers/navigation_server_2d.h"
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void Navigation2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_rid"), &Navigation2D::get_rid);
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ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation2D::get_simple_path, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("get_closest_point", "to_point"), &Navigation2D::get_closest_point);
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ClassDB::bind_method(D_METHOD("get_closest_point_owner", "to_point"), &Navigation2D::get_closest_point_owner);
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ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &Navigation2D::set_cell_size);
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ClassDB::bind_method(D_METHOD("get_cell_size"), &Navigation2D::get_cell_size);
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ClassDB::bind_method(D_METHOD("set_edge_connection_margin", "margin"), &Navigation2D::set_edge_connection_margin);
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ClassDB::bind_method(D_METHOD("get_edge_connection_margin"), &Navigation2D::get_edge_connection_margin);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size"), "set_cell_size", "get_cell_size");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_connection_margin"), "set_edge_connection_margin", "get_edge_connection_margin");
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}
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void Navigation2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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NavigationServer2D::get_singleton()->map_set_active(map, true);
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} break;
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case NOTIFICATION_EXIT_TREE: {
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NavigationServer2D::get_singleton()->map_set_active(map, false);
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} break;
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}
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}
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void Navigation2D::set_cell_size(float p_cell_size) {
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cell_size = p_cell_size;
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NavigationServer2D::get_singleton()->map_set_cell_size(map, cell_size);
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}
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void Navigation2D::set_edge_connection_margin(float p_edge_connection_margin) {
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edge_connection_margin = p_edge_connection_margin;
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NavigationServer2D::get_singleton()->map_set_edge_connection_margin(map, edge_connection_margin);
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}
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Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vector2 &p_end, bool p_optimize) const {
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return NavigationServer2D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize);
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}
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Vector2 Navigation2D::get_closest_point(const Vector2 &p_point) const {
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return NavigationServer2D::get_singleton()->map_get_closest_point(map, p_point);
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}
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RID Navigation2D::get_closest_point_owner(const Vector2 &p_point) const {
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return NavigationServer2D::get_singleton()->map_get_closest_point_owner(map, p_point);
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}
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Navigation2D::Navigation2D() {
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map = NavigationServer2D::get_singleton()->map_create();
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set_cell_size(10); // Ten pixels
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set_edge_connection_margin(100);
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}
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Navigation2D::~Navigation2D() {
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NavigationServer2D::get_singleton()->free(map);
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}
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