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![Rémi Verschelde](/assets/img/avatar_default.png)
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
111 lines
3.9 KiB
C++
111 lines
3.9 KiB
C++
/*************************************************************************/
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/* method_bind.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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// object.h needs to be the first include *before* method_bind.h
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// FIXME: Find out why and fix potential cyclical dependencies.
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#include "core/object/object.h"
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#include "method_bind.h"
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#ifdef DEBUG_METHODS_ENABLED
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PropertyInfo MethodBind::get_argument_info(int p_argument) const {
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ERR_FAIL_INDEX_V(p_argument, get_argument_count(), PropertyInfo());
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PropertyInfo info = _gen_argument_type_info(p_argument);
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info.name = p_argument < arg_names.size() ? String(arg_names[p_argument]) : String("arg" + itos(p_argument));
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return info;
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}
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PropertyInfo MethodBind::get_return_info() const {
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return _gen_argument_type_info(-1);
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}
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#endif
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void MethodBind::_set_const(bool p_const) {
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_const = p_const;
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}
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void MethodBind::_set_returns(bool p_returns) {
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_returns = p_returns;
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}
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StringName MethodBind::get_name() const {
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return name;
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}
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void MethodBind::set_name(const StringName &p_name) {
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name = p_name;
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}
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#ifdef DEBUG_METHODS_ENABLED
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void MethodBind::set_argument_names(const Vector<StringName> &p_names) {
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arg_names = p_names;
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}
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Vector<StringName> MethodBind::get_argument_names() const {
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return arg_names;
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}
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#endif
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void MethodBind::set_default_arguments(const Vector<Variant> &p_defargs) {
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default_arguments = p_defargs;
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default_argument_count = default_arguments.size();
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}
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#ifdef DEBUG_METHODS_ENABLED
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void MethodBind::_generate_argument_types(int p_count) {
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set_argument_count(p_count);
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Variant::Type *argt = memnew_arr(Variant::Type, p_count + 1);
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argt[0] = _gen_argument_type(-1); // return type
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for (int i = 0; i < p_count; i++) {
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argt[i + 1] = _gen_argument_type(i);
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}
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argument_types = argt;
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}
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#endif
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MethodBind::MethodBind() {
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static int last_id = 0;
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method_id = last_id++;
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}
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MethodBind::~MethodBind() {
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#ifdef DEBUG_METHODS_ENABLED
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if (argument_types) {
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memdelete_arr(argument_types);
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}
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#endif
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}
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