mirror of
https://github.com/godotengine/godot
synced 2024-09-05 21:50:24 +00:00
![Rémi Verschelde](/assets/img/avatar_default.png)
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
54 lines
2.7 KiB
C++
54 lines
2.7 KiB
C++
/*************************************************************************/
|
|
/* vector3i.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "vector3i.h"
|
|
|
|
void Vector3i::set_axis(int p_axis, int32_t p_value) {
|
|
ERR_FAIL_INDEX(p_axis, 3);
|
|
coord[p_axis] = p_value;
|
|
}
|
|
|
|
int32_t Vector3i::get_axis(int p_axis) const {
|
|
ERR_FAIL_INDEX_V(p_axis, 3, 0);
|
|
return operator[](p_axis);
|
|
}
|
|
|
|
int Vector3i::min_axis() const {
|
|
return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
|
|
}
|
|
|
|
int Vector3i::max_axis() const {
|
|
return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
|
|
}
|
|
|
|
Vector3i::operator String() const {
|
|
return (itos(x) + ", " + itos(y) + ", " + itos(z));
|
|
}
|