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ae282e9b7d
godot
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servers
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Anthony Cossins
ae282e9b7d
Fix return type for collide_shape to use PackedVector3Array
2023-02-12 23:32:13 +00:00
..
audio
Further refactoring to AudioDriver implementations after
#69120
.
2023-02-09 11:02:00 +01:00
camera
debugger
Pace debugger draw requests
2023-02-07 12:10:28 +01:00
extensions
movie_writer
navigation
Allow compiling out the navigation module
2023-02-09 23:04:16 -08:00
physics_2d
physics_3d
rendering
Merge pull request
#73060
from clayjohn/screen_texture-size
2023-02-11 14:37:30 +01:00
text
xr
Merge pull request
#72604
from rbessems/rbessems/env_blend_mode
2023-02-03 06:24:30 +01:00
audio_server.cpp
Further refactoring to AudioDriver implementations after
#69120
.
2023-02-09 11:02:00 +01:00
audio_server.h
Further refactoring to AudioDriver implementations after
#69120
.
2023-02-09 11:02:00 +01:00
camera_server.cpp
camera_server.h
display_server.cpp
display_server.h
display_server_headless.h
navigation_server_2d.cpp
navigation_server_2d.h
Allow compiling out the navigation module
2023-02-09 23:04:16 -08:00
navigation_server_3d.cpp
Allow compiling out the navigation module
2023-02-09 23:04:16 -08:00
navigation_server_3d.h
Allow compiling out the navigation module
2023-02-09 23:04:16 -08:00
navigation_server_3d_dummy.h
Allow compiling out the navigation module
2023-02-09 23:04:16 -08:00
physics_server_2d.cpp
physics_server_2d.h
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h
physics_server_3d.cpp
Fix return type for collide_shape to use PackedVector3Array
2023-02-12 23:32:13 +00:00
physics_server_3d.h
Fix return type for collide_shape to use PackedVector3Array
2023-02-12 23:32:13 +00:00
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
register_server_types.cpp
register_server_types.h
rendering_server.cpp
Expose RenderingServer.canvas_light_blend_mode
2023-02-02 19:12:27 -08:00
rendering_server.h
SCsub
server_wrap_mt_common.h
text_server.cpp
text_server.h
xr_server.cpp
xr_server.h