godot/core/variant
Rémi Verschelde a981a8061f Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
..
array.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
array.h Add any() and all() methods to Array 2022-05-25 16:09:10 +02:00
binder_common.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
callable.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
callable.h Remove Signal connect binds 2022-07-29 16:26:13 +02:00
callable_bind.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
callable_bind.h Remove Signal connect binds 2022-07-29 16:26:13 +02:00
container_type_validate.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
dictionary.cpp Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
dictionary.h Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
method_ptrcall.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
native_ptr.h Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
type_info.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
typed_array.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
variant.cpp Use variadic template in vformat() 2022-09-14 23:55:34 +02:00
variant.h Merge pull request #65325 from TokageItLab/refactor-variant-for-anim 2022-09-16 09:20:50 +02:00
variant_call.cpp Replace Rect2(i) has_no_area with has_area 2022-09-04 23:03:36 -05:00
variant_construct.cpp Add constructor accepting four Vector4's to Projection 2022-08-24 08:30:40 +03:00
variant_construct.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
variant_destruct.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
variant_destruct.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
variant_internal.h Variant large bucket memory pool - for Projection 2022-08-02 16:27:57 +01:00
variant_op.cpp Add operator* to Plane 2022-07-30 17:48:55 -05:00
variant_op.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
variant_parser.cpp Fix crash when encoding freed object in ConfigFile 2022-09-04 19:56:37 +08:00
variant_parser.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
variant_setget.cpp Move some methods to Animation from Variant for refactoring 2022-09-15 04:52:43 +09:00
variant_setget.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
variant_utility.cpp Rename range_lerp to remap 2022-09-06 07:19:20 +02:00