mirror of
https://github.com/godotengine/godot
synced 2024-11-02 08:18:44 +00:00
69fad39cf5
Adds NavigationServer API to enable regions and links.
91 lines
3.2 KiB
C++
91 lines
3.2 KiB
C++
/**************************************************************************/
|
|
/* nav_link.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "nav_link.h"
|
|
|
|
#include "nav_map.h"
|
|
|
|
void NavLink::set_map(NavMap *p_map) {
|
|
if (map == p_map) {
|
|
return;
|
|
}
|
|
|
|
if (map) {
|
|
map->remove_link(this);
|
|
}
|
|
|
|
map = p_map;
|
|
link_dirty = true;
|
|
|
|
if (map) {
|
|
map->add_link(this);
|
|
}
|
|
}
|
|
|
|
void NavLink::set_enabled(bool p_enabled) {
|
|
if (enabled == p_enabled) {
|
|
return;
|
|
}
|
|
enabled = p_enabled;
|
|
|
|
// TODO: This should not require a full rebuild as the link has not really changed.
|
|
link_dirty = true;
|
|
};
|
|
|
|
void NavLink::set_bidirectional(bool p_bidirectional) {
|
|
if (bidirectional == p_bidirectional) {
|
|
return;
|
|
}
|
|
bidirectional = p_bidirectional;
|
|
link_dirty = true;
|
|
}
|
|
|
|
void NavLink::set_start_position(const Vector3 p_position) {
|
|
if (start_position == p_position) {
|
|
return;
|
|
}
|
|
start_position = p_position;
|
|
link_dirty = true;
|
|
}
|
|
|
|
void NavLink::set_end_position(const Vector3 p_position) {
|
|
if (end_position == p_position) {
|
|
return;
|
|
}
|
|
end_position = p_position;
|
|
link_dirty = true;
|
|
}
|
|
|
|
bool NavLink::check_dirty() {
|
|
const bool was_dirty = link_dirty;
|
|
|
|
link_dirty = false;
|
|
return was_dirty;
|
|
}
|