godot/drivers/vulkan
reduz a9beb7aa8c Shadow map rendering optimization
-All shadow rendering is done with raster now (no compute)
-All shadow rendering is done by rendering directly to the shadow atlas
-Improved how buffer clearing is done to optimize the above.
-Ability to set shadows as 16 bits.
2021-01-24 20:17:28 -03:00
..
rendering_device_vulkan.cpp Shadow map rendering optimization 2021-01-24 20:17:28 -03:00
rendering_device_vulkan.h Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
vulkan_context.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
vulkan_context.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00