godot/scene/2d
2020-12-16 23:42:12 +01:00
..
animated_sprite_2d.cpp Refactor pixel snapping. 2020-10-30 08:57:32 -03:00
animated_sprite_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
area_2d.cpp Remove area or body from map before emitting signals. 2020-10-02 17:03:09 +01:00
area_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream_player_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition ' det == 0 ' is true.) 2020-12-16 23:42:12 +01:00
camera_2d.h
canvas_group.cpp Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
canvas_group.h Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
collision_polygon_2d.h
collision_shape_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
collision_shape_2d.h
cpu_particles_2d.cpp Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
cpu_particles_2d.h Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
gpu_particles_2d.cpp Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
gpu_particles_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
joints_2d.cpp Check joint nodes and generate configuration warning messages. 2020-11-25 20:53:19 +00:00
joints_2d.h Check joint nodes and generate configuration warning messages. 2020-11-25 20:53:19 +00:00
light_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
light_2d.h doc: Sync classref with current source + fixup some bindings 2020-11-04 15:38:26 +01:00
light_occluder_2d.cpp Rename LightOccluder2D light_mask to occluder_light_mask 2020-12-04 19:34:29 -05:00
light_occluder_2d.h Implement signed distance fields for 2D shaders 2020-11-26 10:49:50 -03:00
line_2d.cpp Fixup ColorRamp to Gradient renames 2020-10-25 18:32:44 +02:00
line_2d.h
line_builder.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
line_builder.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
mesh_instance_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
mesh_instance_2d.h
multimesh_instance_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
multimesh_instance_2d.h
navigation_2d.cpp
navigation_2d.h
navigation_agent_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_agent_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_region_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_region_2d.h
node_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
parallax_layer.h
path_2d.cpp Rename PathFollow2D rotate bool 2020-12-04 18:59:02 -05:00
path_2d.h Rename PathFollow2D rotate bool 2020-12-04 18:59:02 -05:00
physics_body_2d.cpp Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
physics_body_2d.h Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
polygon_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
polygon_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
position_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
position_2d.h
ray_cast_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp
skeleton_2d.h
sprite_2d.cpp Refactor pixel snapping. 2020-10-30 08:57:32 -03:00
sprite_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
tile_map.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
tile_map.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
visibility_notifier_2d.h
y_sort.cpp
y_sort.h