mirror of
https://github.com/godotengine/godot
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147 lines
6.3 KiB
C++
147 lines
6.3 KiB
C++
/**************************************************************************/
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/* container_type_validate.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef CONTAINER_TYPE_VALIDATE_H
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#define CONTAINER_TYPE_VALIDATE_H
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#include "core/object/script_language.h"
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#include "core/variant/variant.h"
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struct ContainerTypeValidate {
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Variant::Type type = Variant::NIL;
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StringName class_name;
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Ref<Script> script;
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const char *where = "container";
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_FORCE_INLINE_ bool can_reference(const ContainerTypeValidate &p_type) const {
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if (type != p_type.type) {
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return false;
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} else if (type != Variant::OBJECT) {
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return true;
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}
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if (class_name == StringName()) {
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return true;
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} else if (p_type.class_name == StringName()) {
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return false;
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} else if (class_name != p_type.class_name && !ClassDB::is_parent_class(p_type.class_name, class_name)) {
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return false;
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}
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if (script.is_null()) {
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return true;
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} else if (p_type.script.is_null()) {
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return false;
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} else if (script != p_type.script && !p_type.script->inherits_script(script)) {
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return false;
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}
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return true;
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}
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_FORCE_INLINE_ bool operator==(const ContainerTypeValidate &p_type) const {
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return type == p_type.type && class_name == p_type.class_name && script == p_type.script;
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}
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_FORCE_INLINE_ bool operator!=(const ContainerTypeValidate &p_type) const {
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return type != p_type.type || class_name != p_type.class_name || script != p_type.script;
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}
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// Coerces String and StringName into each other and int into float when needed.
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_FORCE_INLINE_ bool validate(Variant &inout_variant, const char *p_operation = "use") const {
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if (type == Variant::NIL) {
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return true;
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}
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if (type != inout_variant.get_type()) {
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if (inout_variant.get_type() == Variant::NIL && type == Variant::OBJECT) {
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return true;
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}
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if (type == Variant::STRING && inout_variant.get_type() == Variant::STRING_NAME) {
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inout_variant = String(inout_variant);
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return true;
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} else if (type == Variant::STRING_NAME && inout_variant.get_type() == Variant::STRING) {
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inout_variant = StringName(inout_variant);
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return true;
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} else if (type == Variant::FLOAT && inout_variant.get_type() == Variant::INT) {
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inout_variant = (float)inout_variant;
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return true;
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}
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ERR_FAIL_V_MSG(false, "Attempted to " + String(p_operation) + " a variable of type '" + Variant::get_type_name(inout_variant.get_type()) + "' into a " + where + " of type '" + Variant::get_type_name(type) + "'.");
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}
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if (type != Variant::OBJECT) {
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return true;
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}
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return validate_object(inout_variant, p_operation);
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}
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_FORCE_INLINE_ bool validate_object(const Variant &p_variant, const char *p_operation = "use") const {
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ERR_FAIL_COND_V(p_variant.get_type() != Variant::OBJECT, false);
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#ifdef DEBUG_ENABLED
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ObjectID object_id = p_variant;
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if (object_id == ObjectID()) {
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return true; // This is fine, it's null.
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}
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Object *object = ObjectDB::get_instance(object_id);
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ERR_FAIL_NULL_V_MSG(object, false, "Attempted to " + String(p_operation) + " an invalid (previously freed?) object instance into a '" + String(where) + ".");
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#else
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Object *object = p_variant;
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if (object == nullptr) {
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return true; //fine
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}
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#endif
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if (class_name == StringName()) {
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return true; // All good, no class type requested.
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}
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StringName obj_class = object->get_class_name();
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if (obj_class != class_name) {
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ERR_FAIL_COND_V_MSG(!ClassDB::is_parent_class(object->get_class_name(), class_name), false, "Attempted to " + String(p_operation) + " an object of type '" + object->get_class() + "' into a " + where + ", which does not inherit from '" + String(class_name) + "'.");
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}
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if (script.is_null()) {
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return true; // All good, no script requested.
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}
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Ref<Script> other_script = object->get_script();
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// Check base script..
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ERR_FAIL_COND_V_MSG(other_script.is_null(), false, "Attempted to " + String(p_operation) + " an object into a " + String(where) + ", that does not inherit from '" + String(script->get_class_name()) + "'.");
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ERR_FAIL_COND_V_MSG(!other_script->inherits_script(script), false, "Attempted to " + String(p_operation) + " an object into a " + String(where) + ", that does not inherit from '" + String(script->get_class_name()) + "'.");
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return true;
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}
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};
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#endif // CONTAINER_TYPE_VALIDATE_H
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