mirror of
https://github.com/godotengine/godot
synced 2024-11-02 14:43:31 +00:00
c19871af6d
Crypto classes will be placed in core/crypto.
169 lines
5.6 KiB
Python
169 lines
5.6 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import('env')
|
|
|
|
import core_builders
|
|
import make_binders
|
|
from platform_methods import run_in_subprocess
|
|
|
|
env.core_sources = []
|
|
|
|
|
|
# Generate AES256 script encryption key
|
|
import os
|
|
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
|
|
if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
|
|
e = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
|
|
txt = ""
|
|
ec_valid = True
|
|
if (len(e) != 64):
|
|
ec_valid = False
|
|
else:
|
|
|
|
for i in range(len(e) >> 1):
|
|
if (i > 0):
|
|
txt += ","
|
|
txts = "0x" + e[i * 2:i * 2 + 2]
|
|
try:
|
|
int(txts, 16)
|
|
except:
|
|
ec_valid = False
|
|
txt += txts
|
|
if (not ec_valid):
|
|
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
|
|
print("Invalid AES256 encryption key, not 64 bits hex: " + e)
|
|
|
|
# NOTE: It is safe to generate this file here, since this is still executed serially
|
|
with open("script_encryption_key.gen.cpp", "w") as f:
|
|
f.write("#include \"core/project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
|
|
|
|
|
|
# Add required thirdparty code.
|
|
env_thirdparty = env.Clone()
|
|
env_thirdparty.disable_warnings()
|
|
|
|
# Misc thirdparty code: header paths are hardcoded, we don't need to append
|
|
# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
|
|
thirdparty_misc_dir = "#thirdparty/misc/"
|
|
thirdparty_misc_sources = [
|
|
# C sources
|
|
"fastlz.c",
|
|
"smaz.c",
|
|
|
|
# C++ sources
|
|
"hq2x.cpp",
|
|
"pcg.cpp",
|
|
"triangulator.cpp",
|
|
"clipper.cpp",
|
|
]
|
|
thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
|
|
env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources)
|
|
|
|
# Zlib library, can be unbundled
|
|
if env['builtin_zlib']:
|
|
thirdparty_zlib_dir = "#thirdparty/zlib/"
|
|
thirdparty_zlib_sources = [
|
|
"adler32.c",
|
|
"compress.c",
|
|
"crc32.c",
|
|
"deflate.c",
|
|
"infback.c",
|
|
"inffast.c",
|
|
"inflate.c",
|
|
"inftrees.c",
|
|
"trees.c",
|
|
"uncompr.c",
|
|
"zutil.c",
|
|
]
|
|
thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
|
|
|
|
env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
|
|
# Needs to be available in main env too
|
|
env.Prepend(CPPPATH=[thirdparty_zlib_dir])
|
|
|
|
env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources)
|
|
|
|
# Minizip library, could be unbundled in theory
|
|
# However, our version has some custom modifications, so it won't compile with the system one
|
|
thirdparty_minizip_dir = "#thirdparty/minizip/"
|
|
thirdparty_minizip_sources = [
|
|
"ioapi.c",
|
|
"unzip.c",
|
|
"zip.c",
|
|
]
|
|
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
|
|
env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources)
|
|
|
|
# Zstd library, can be unbundled in theory
|
|
# though we currently use some private symbols
|
|
# https://github.com/godotengine/godot/issues/17374
|
|
if env['builtin_zstd']:
|
|
thirdparty_zstd_dir = "#thirdparty/zstd/"
|
|
thirdparty_zstd_sources = [
|
|
"common/debug.c",
|
|
"common/entropy_common.c",
|
|
"common/error_private.c",
|
|
"common/fse_decompress.c",
|
|
"common/pool.c",
|
|
"common/threading.c",
|
|
"common/xxhash.c",
|
|
"common/zstd_common.c",
|
|
"compress/fse_compress.c",
|
|
"compress/hist.c",
|
|
"compress/huf_compress.c",
|
|
"compress/zstd_compress.c",
|
|
"compress/zstd_double_fast.c",
|
|
"compress/zstd_fast.c",
|
|
"compress/zstd_lazy.c",
|
|
"compress/zstd_ldm.c",
|
|
"compress/zstd_opt.c",
|
|
"compress/zstdmt_compress.c",
|
|
"decompress/huf_decompress.c",
|
|
"decompress/zstd_ddict.c",
|
|
"decompress/zstd_decompress_block.c",
|
|
"decompress/zstd_decompress.c",
|
|
]
|
|
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
|
|
|
|
env_thirdparty.Prepend(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
|
|
env_thirdparty.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
|
|
env.Prepend(CPPPATH=thirdparty_zstd_dir)
|
|
# Also needed in main env includes will trigger warnings
|
|
env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
|
|
|
|
env_thirdparty.add_source_files(env.core_sources, thirdparty_zstd_sources)
|
|
|
|
|
|
# Godot's own sources
|
|
env.add_source_files(env.core_sources, "*.cpp")
|
|
|
|
# Certificates
|
|
env.Depends("#core/io/certs_compressed.gen.h", ["#thirdparty/certs/ca-certificates.crt", env.Value(env['builtin_certs']), env.Value(env['system_certs_path'])])
|
|
env.CommandNoCache("#core/io/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", run_in_subprocess(core_builders.make_certs_header))
|
|
|
|
# Make binders
|
|
env.CommandNoCache(['method_bind.gen.inc', 'method_bind_ext.gen.inc', 'method_bind_free_func.gen.inc'], 'make_binders.py', run_in_subprocess(make_binders.run))
|
|
|
|
# Authors
|
|
env.Depends('#core/authors.gen.h', "../AUTHORS.md")
|
|
env.CommandNoCache('#core/authors.gen.h', "../AUTHORS.md", run_in_subprocess(core_builders.make_authors_header))
|
|
|
|
# Donors
|
|
env.Depends('#core/donors.gen.h', "../DONORS.md")
|
|
env.CommandNoCache('#core/donors.gen.h', "../DONORS.md", run_in_subprocess(core_builders.make_donors_header))
|
|
|
|
# License
|
|
env.Depends('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"])
|
|
env.CommandNoCache('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"], run_in_subprocess(core_builders.make_license_header))
|
|
|
|
# Chain load SCsubs
|
|
SConscript('os/SCsub')
|
|
SConscript('math/SCsub')
|
|
SConscript('crypto/SCsub')
|
|
SConscript('io/SCsub')
|
|
SConscript('bind/SCsub')
|
|
|
|
|
|
# Build it all as a library
|
|
lib = env.add_library("core", env.core_sources)
|
|
env.Prepend(LIBS=[lib])
|