mirror of
https://github.com/godotengine/godot
synced 2024-09-04 22:58:28 +00:00
![]() -All shadow rendering is done with raster now (no compute) -All shadow rendering is done by rendering directly to the shadow atlas -Improved how buffer clearing is done to optimize the above. -Ability to set shadows as 16 bits. |
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.. | ||
alsa | ||
alsamidi | ||
coreaudio | ||
coremidi | ||
dummy | ||
png | ||
pulseaudio | ||
spirv-reflect | ||
unix | ||
vulkan | ||
wasapi | ||
windows | ||
winmidi | ||
xaudio2 | ||
register_driver_types.cpp | ||
register_driver_types.h | ||
SCsub |