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audio
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
physics_2d
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
visual
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-Fixed occluder rendering, closes #8560
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2017-06-13 01:23:04 -03:00 |
audio_server.cpp
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AudioServer: Set singleton to NULL when destructed
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2017-04-27 21:36:35 +02:00 |
audio_server.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics_2d_server.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics_2d_server.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics_server.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics_server.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
register_server_types.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
register_server_types.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
SCsub
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style: Various other PEP8 fixes in Python files
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2016-11-01 00:35:16 +01:00 |
server_wrap_mt_common.h
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-Restored multithread capability to VisualServer
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2017-06-09 00:24:18 -03:00 |
visual_server.cpp
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Fixed compilation on Windows + removed debug print
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2017-06-12 01:58:57 +02:00 |
visual_server.h
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-Fixed occluder rendering, closes #8560
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2017-06-13 01:23:04 -03:00 |