mirror of
https://github.com/godotengine/godot
synced 2024-11-02 12:55:22 +00:00
d8ff69d53c
This allows to include script_instance.h directly in the generated gdvirtual.gen.inc, and remove excessive includes from the codebase. This should also allow Resource to use GDVIRTUAL macros, which wasn't possible previously due to a circular dependency.
64 lines
3 KiB
C++
64 lines
3 KiB
C++
/**************************************************************************/
|
|
/* audio_effect.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef AUDIO_EFFECT_H
|
|
#define AUDIO_EFFECT_H
|
|
|
|
#include "core/io/resource.h"
|
|
#include "core/math/audio_frame.h"
|
|
#include "core/object/gdvirtual.gen.inc"
|
|
#include "core/variant/native_ptr.h"
|
|
|
|
class AudioEffectInstance : public RefCounted {
|
|
GDCLASS(AudioEffectInstance, RefCounted);
|
|
|
|
protected:
|
|
GDVIRTUAL3(_process, GDExtensionConstPtr<AudioFrame>, GDExtensionPtr<AudioFrame>, int)
|
|
GDVIRTUAL0RC(bool, _process_silence)
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
|
|
virtual bool process_silence() const;
|
|
};
|
|
|
|
class AudioEffect : public Resource {
|
|
GDCLASS(AudioEffect, Resource);
|
|
|
|
protected:
|
|
GDVIRTUAL0R(Ref<AudioEffectInstance>, _instantiate)
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual Ref<AudioEffectInstance> instantiate();
|
|
AudioEffect();
|
|
};
|
|
|
|
#endif // AUDIO_EFFECT_H
|