mirror of
https://github.com/godotengine/godot
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a82f70ea9f
Initial work to make liniting easier. This includes: - Rename http_request.js to library_godot_http_request.js. - Rename externs.js to engine.externs.js. - New library_godot_runtime.js (GodotRuntime) wraps around emscripten functions. - Refactor of XMLHttpRequest handler in engine/preloader.js. - Few fixes to bugs spotted by early stage linting. |
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.. | ||
doc_classes | ||
config.py | ||
library_godot_webrtc.js | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
webrtc_data_channel.cpp | ||
webrtc_data_channel.h | ||
webrtc_data_channel_gdnative.cpp | ||
webrtc_data_channel_gdnative.h | ||
webrtc_data_channel_js.cpp | ||
webrtc_data_channel_js.h | ||
webrtc_multiplayer.cpp | ||
webrtc_multiplayer.h | ||
webrtc_peer_connection.cpp | ||
webrtc_peer_connection.h | ||
webrtc_peer_connection_gdnative.cpp | ||
webrtc_peer_connection_gdnative.h | ||
webrtc_peer_connection_js.cpp | ||
webrtc_peer_connection_js.h |