godot/modules/webrtc
Fabio Alessandrelli a82f70ea9f [HTML5] Libraries refactor for linting.
Initial work to make liniting easier.

This includes:
- Rename http_request.js to library_godot_http_request.js.
- Rename externs.js to engine.externs.js.
- New library_godot_runtime.js (GodotRuntime) wraps around emscripten
  functions.
- Refactor of XMLHttpRequest handler in engine/preloader.js.
- Few fixes to bugs spotted by early stage linting.
2020-11-21 14:22:40 +01:00
..
doc_classes doc: Sync classref with current source 2020-10-09 15:04:15 +02:00
config.py
library_godot_webrtc.js [HTML5] Libraries refactor for linting. 2020-11-21 14:22:40 +01:00
register_types.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_types.h
SCsub [HTML5] Port JavaScript inline code to libraries. 2020-11-10 11:42:51 +01:00
webrtc_data_channel.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
webrtc_data_channel.h
webrtc_data_channel_gdnative.cpp
webrtc_data_channel_gdnative.h Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
webrtc_data_channel_js.cpp [HTML5] Port JavaScript inline code to libraries. 2020-11-10 11:42:51 +01:00
webrtc_data_channel_js.h [HTML5] Port JavaScript inline code to libraries. 2020-11-10 11:42:51 +01:00
webrtc_multiplayer.cpp
webrtc_multiplayer.h Fix header guards in modules: 2020-09-06 16:13:59 +01:00
webrtc_peer_connection.cpp
webrtc_peer_connection.h
webrtc_peer_connection_gdnative.cpp
webrtc_peer_connection_gdnative.h Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
webrtc_peer_connection_js.cpp [HTML5] Port JavaScript inline code to libraries. 2020-11-10 11:42:51 +01:00
webrtc_peer_connection_js.h [HTML5] Port JavaScript inline code to libraries. 2020-11-10 11:42:51 +01:00