godot/platform/x11
Hein-Pieter van Braam a76d59cba9
Merge pull request #27208 from Calinou/add-lld-linker
Add support for linking using LLD on X11
2019-04-23 06:11:48 +03:00
..
export
context_gl_x11.cpp
context_gl_x11.h Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
crash_handler_x11.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
crash_handler_x11.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
detect.py Merge pull request #27208 from Calinou/add-lld-linker 2019-04-23 06:11:48 +03:00
detect_prime.cpp Fix -Wsign-compare warnings. 2019-02-27 07:45:57 +01:00
detect_prime.h Properly detect when to use DRI_PRIME 2019-01-28 16:21:07 +00:00
godot_x11.cpp
joypad_linux.cpp Replace usage of __bswap_16 with BSWAP16 (#25714). 2019-03-05 22:17:20 +01:00
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
logo.png
os_x11.cpp Merge pull request #27673 from qarmin/small_fixes 2019-04-22 12:00:34 +02:00
os_x11.h Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
platform_config.h
platform_x11_builders.py
power_x11.cpp
power_x11.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
SCsub Remove unused imports 2019-04-06 18:05:05 +02:00