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![Lyuma](/assets/img/avatar_default.png)
Reimplements "Remove Immutable" by comparing to the skeleton rest. It is necessary to delay removing animation tracks until after the correct rest pose is calculated in rest-fixer. Preserves the original implementation in the GLTFDocument / FBXDocument API for compatibility.
119 lines
6 KiB
C++
119 lines
6 KiB
C++
/**************************************************************************/
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/* editor_scene_importer_ufbx.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_scene_importer_ufbx.h"
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#ifdef TOOLS_ENABLED
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#include "../fbx_document.h"
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#include "editor_scene_importer_fbx2gltf.h"
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#include "core/config/project_settings.h"
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uint32_t EditorSceneFormatImporterUFBX::get_import_flags() const {
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return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
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}
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void EditorSceneFormatImporterUFBX::get_extensions(List<String> *r_extensions) const {
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r_extensions->push_back("fbx");
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}
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Node *EditorSceneFormatImporterUFBX::import_scene(const String &p_path, uint32_t p_flags,
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const HashMap<StringName, Variant> &p_options,
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List<String> *r_missing_deps, Error *r_err) {
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// FIXME: Hack to work around GH-86309.
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if (p_options.has("fbx/importer") && int(p_options["fbx/importer"]) == FBX_IMPORTER_FBX2GLTF && GLOBAL_GET("filesystem/import/fbx2gltf/enabled")) {
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Ref<EditorSceneFormatImporterFBX2GLTF> fbx2gltf_importer;
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fbx2gltf_importer.instantiate();
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Node *scene = fbx2gltf_importer->import_scene(p_path, p_flags, p_options, r_missing_deps, r_err);
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if (r_err && *r_err == OK) {
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return scene;
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} else {
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return nullptr;
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}
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}
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Ref<FBXDocument> fbx;
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fbx.instantiate();
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Ref<FBXState> state;
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state.instantiate();
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print_verbose(vformat("FBX path: %s", p_path));
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String path = ProjectSettings::get_singleton()->globalize_path(p_path);
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bool allow_geometry_helper_nodes = p_options.has("fbx/allow_geometry_helper_nodes") ? (bool)p_options["fbx/allow_geometry_helper_nodes"] : false;
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if (allow_geometry_helper_nodes) {
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state->set_allow_geometry_helper_nodes(allow_geometry_helper_nodes);
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}
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if (p_options.has("fbx/embedded_image_handling")) {
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int32_t enum_option = p_options["fbx/embedded_image_handling"];
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state->set_handle_binary_image(enum_option);
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}
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if (p_options.has(SNAME("nodes/import_as_skeleton_bones")) ? (bool)p_options[SNAME("nodes/import_as_skeleton_bones")] : false) {
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state->set_import_as_skeleton_bones(true);
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}
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if (p_options.has(SNAME("nodes/import_as_skeleton_bones")) ? (bool)p_options[SNAME("nodes/import_as_skeleton_bones")] : false) {
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state->set_import_as_skeleton_bones(true);
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}
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p_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
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Error err = fbx->append_from_file(path, state, p_flags, p_path.get_base_dir());
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if (err != OK) {
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if (r_err) {
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*r_err = FAILED;
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}
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return nullptr;
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}
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return fbx->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], false);
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}
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Variant EditorSceneFormatImporterUFBX::get_option_visibility(const String &p_path, bool p_for_animation,
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const String &p_option, const HashMap<StringName, Variant> &p_options) {
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String file_extension = p_path.get_extension().to_lower();
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if (file_extension != "fbx" && p_option.begins_with("fbx/")) {
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return false;
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}
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if ((file_extension != "gltf" && file_extension != "glb") && p_option.begins_with("gltf/")) {
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return false;
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}
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return true;
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}
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void EditorSceneFormatImporterUFBX::get_import_options(const String &p_path,
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List<ResourceImporter::ImportOption> *r_options) {
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r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "fbx/importer", PROPERTY_HINT_ENUM, "ufbx,FBX2glTF"), FBX_IMPORTER_UFBX));
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r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::BOOL, "fbx/allow_geometry_helper_nodes"), false));
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r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "fbx/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), FBXState::HANDLE_BINARY_EXTRACT_TEXTURES));
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}
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void EditorSceneFormatImporterUFBX::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {
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if (!p_import_params.has("fbx/importer")) {
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p_import_params["fbx/importer"] = EditorSceneFormatImporterUFBX::FBX_IMPORTER_UFBX;
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}
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}
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#endif // TOOLS_ENABLED
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