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![Lyuma](/assets/img/avatar_default.png)
Reimplements "Remove Immutable" by comparing to the skeleton rest. It is necessary to delay removing animation tracks until after the correct rest pose is calculated in rest-fixer. Preserves the original implementation in the GLTFDocument / FBXDocument API for compatibility.
152 lines
6.5 KiB
C++
152 lines
6.5 KiB
C++
/**************************************************************************/
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/* editor_scene_importer_fbx2gltf.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_scene_importer_fbx2gltf.h"
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#ifdef TOOLS_ENABLED
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#include "editor_scene_importer_ufbx.h"
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#include "modules/gltf/gltf_document.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_settings.h"
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uint32_t EditorSceneFormatImporterFBX2GLTF::get_import_flags() const {
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return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
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}
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void EditorSceneFormatImporterFBX2GLTF::get_extensions(List<String> *r_extensions) const {
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r_extensions->push_back("fbx");
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}
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Node *EditorSceneFormatImporterFBX2GLTF::import_scene(const String &p_path, uint32_t p_flags,
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const HashMap<StringName, Variant> &p_options,
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List<String> *r_missing_deps, Error *r_err) {
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// FIXME: Hack to work around GH-86309.
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if (p_options.has("fbx/importer") && int(p_options["fbx/importer"]) == EditorSceneFormatImporterUFBX::FBX_IMPORTER_UFBX) {
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Ref<EditorSceneFormatImporterUFBX> fbx2gltf_importer;
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fbx2gltf_importer.instantiate();
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Node *scene = fbx2gltf_importer->import_scene(p_path, p_flags, p_options, r_missing_deps, r_err);
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if (r_err && *r_err == OK) {
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return scene;
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} else {
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return nullptr;
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}
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}
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// Get global paths for source and sink.
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// Don't use `c_escape()` as it can generate broken paths. These paths will be
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// enclosed in double quotes by OS::execute(), so we only need to escape those.
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// `c_escape_multiline()` seems to do this (escapes `\` and `"` only).
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const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path).c_escape_multiline();
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const String sink = ProjectSettings::get_singleton()->get_imported_files_path().path_join(
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vformat("%s-%s.glb", p_path.get_file().get_basename(), p_path.md5_text()));
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const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink).c_escape_multiline();
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// Run fbx2gltf.
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String fbx2gltf_path = EDITOR_GET("filesystem/import/fbx2gltf/fbx2gltf_path");
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List<String> args;
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args.push_back("--pbr-metallic-roughness");
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args.push_back("--input");
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args.push_back(source_global);
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args.push_back("--output");
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args.push_back(sink_global);
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args.push_back("--binary");
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String standard_out;
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int ret;
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OS::get_singleton()->execute(fbx2gltf_path, args, &standard_out, &ret, true);
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print_verbose(fbx2gltf_path);
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print_verbose(standard_out);
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if (ret != 0) {
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if (r_err) {
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*r_err = ERR_SCRIPT_FAILED;
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}
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ERR_PRINT(vformat("FBX conversion to glTF failed with error: %d.", ret));
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return nullptr;
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}
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// Import the generated glTF.
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// Use GLTFDocument instead of glTF importer to keep image references.
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Ref<GLTFDocument> gltf;
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gltf.instantiate();
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Ref<GLTFState> state;
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state.instantiate();
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if (p_options.has(SNAME("nodes/import_as_skeleton_bones")) ? (bool)p_options[SNAME("nodes/import_as_skeleton_bones")] : false) {
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state->set_import_as_skeleton_bones(true);
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}
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print_verbose(vformat("glTF path: %s", sink));
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Error err = gltf->append_from_file(sink, state, p_flags, p_path.get_base_dir());
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if (err != OK) {
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if (r_err) {
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*r_err = FAILED;
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}
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return nullptr;
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}
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#ifndef DISABLE_DEPRECATED
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bool trimming = p_options.has("animation/trimming") ? (bool)p_options["animation/trimming"] : false;
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return gltf->generate_scene(state, (float)p_options["animation/fps"], trimming, false);
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#else
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return gltf->generate_scene(state, (float)p_options["animation/fps"], (bool)p_options["animation/trimming"], false);
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#endif
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}
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Variant EditorSceneFormatImporterFBX2GLTF::get_option_visibility(const String &p_path, bool p_for_animation,
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const String &p_option, const HashMap<StringName, Variant> &p_options) {
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if (p_option == "fbx/embedded_image_handling") {
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return false;
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}
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if (p_options.has("fbx/importer") && int(p_options["fbx/importer"]) == EditorSceneFormatImporterUFBX::FBX_IMPORTER_FBX2GLTF && p_option == "fbx/embedded_image_handling") {
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return false;
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}
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return true;
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}
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#define ADD_OPTION_ENUM(PATH, ENUM_HINT, VALUE) \
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r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, SNAME(PATH), PROPERTY_HINT_ENUM, ENUM_HINT), VALUE));
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void EditorSceneFormatImporterFBX2GLTF::get_import_options(const String &p_path,
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List<ResourceImporter::ImportOption> *r_options) {
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}
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void EditorSceneFormatImporterFBX2GLTF::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {
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if (!p_import_params.has("fbx/importer")) {
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p_import_params["fbx/importer"] = EditorSceneFormatImporterUFBX::FBX_IMPORTER_UFBX;
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}
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}
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#endif // TOOLS_ENABLED
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