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Juan Linietsky a6f96f46b7 small optimizations to isometric light demo
should work faster, and even faster if exported.. as textures have been
optimized.
2015-03-10 21:05:49 -03:00
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demos small optimizations to isometric light demo 2015-03-10 21:05:49 -03:00
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drivers New Demo, Screen Space Shaders 2015-03-10 00:53:50 -03:00
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scene small optimizations to isometric light demo 2015-03-10 21:05:49 -03:00
servers small optimizations to isometric light demo 2015-03-10 21:05:49 -03:00
tools increase minimum range in property editor a bit 2015-03-10 09:53:22 -03:00
.gitignore
.travis.yml
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png
methods.py
README.md
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GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced