godot/scene/animation
Juan Linietsky a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
..
animation_blend_space_1d.cpp
animation_blend_space_1d.h
animation_blend_space_2d.cpp
animation_blend_space_2d.h
animation_blend_tree.cpp
animation_blend_tree.h
animation_cache.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
animation_cache.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
animation_node_state_machine.cpp
animation_node_state_machine.h
animation_player.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
animation_player.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
animation_tree.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
animation_tree.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
root_motion_view.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
root_motion_view.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
SCsub
tween.cpp
tween.h