godot/servers/rendering
Rémi Verschelde a6a6af32e2
Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflow
Fix shader compiler asan out of bounds
2022-11-16 09:23:16 +01:00
..
dummy Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
renderer_rd Merge pull request #68673 from clayjohn/RD-alpha-hash 2022-11-15 10:28:59 +01:00
storage Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
renderer_canvas_cull.cpp Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
renderer_canvas_cull.h Viewport canvas cull mask feature 2022-10-31 14:09:49 +01:00
renderer_canvas_render.cpp Fix typo, call mesh_instance_free not mesh_free 2022-07-12 22:30:08 +10:00
renderer_canvas_render.h Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
renderer_compositor.cpp Add startup flag to override XR mode settings 2022-07-28 11:50:34 +10:00
renderer_compositor.h Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
renderer_geometry_instance.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_geometry_instance.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_scene_cull.cpp Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances 2022-10-28 23:17:23 +03:00
renderer_scene_cull.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
renderer_scene_occlusion_cull.cpp Make some Image methods static 2022-10-14 14:34:15 +02:00
renderer_scene_occlusion_cull.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_scene_render.cpp Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 2022-09-01 23:52:34 +02:00
renderer_scene_render.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
renderer_viewport.cpp Collapse three seperate texture storage methods into render_target_set_override() 2022-11-03 13:03:30 -05:00
renderer_viewport.h Viewport canvas cull mask feature 2022-10-31 14:09:49 +01:00
rendering_device.cpp Expose vertex_array_create 2022-11-03 22:14:55 +01:00
rendering_device.h Merge pull request #64710 from MinusKube/window-size-crash 2022-10-27 10:02:44 -07:00
rendering_device_binds.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_device_binds.h Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es 2022-10-11 16:17:02 +02:00
rendering_method.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
rendering_method.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
rendering_server_default.cpp Merge pull request #64710 from MinusKube/window-size-crash 2022-10-27 10:02:44 -07:00
rendering_server_default.h Expose texture_get_rd_texture 2022-11-03 05:27:24 +01:00
rendering_server_globals.cpp Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
rendering_server_globals.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Mark shader built-ins as used when passed to functions as out parameter 2022-11-15 22:06:16 +03:00
shader_compiler.h Fix global uniform crash at editor startup 2022-10-03 15:06:20 +03:00
shader_language.cpp Merge pull request #68718 from dzil123/fix_fog_shader_buffer_overflow 2022-11-16 09:23:16 +01:00
shader_language.h Mark shader built-ins as used when passed to functions as out parameter 2022-11-15 22:06:16 +03:00
shader_preprocessor.cpp Add defines to completion list in shaders 2022-09-26 16:04:19 +03:00
shader_preprocessor.h Add defines to completion list in shaders 2022-09-26 16:04:19 +03:00
shader_types.cpp Merge pull request #66178 from clayjohn/double-precision-rendering 2022-09-30 09:59:45 +02:00
shader_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shader_warnings.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_warnings.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00