mirror of
https://github.com/godotengine/godot
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314 lines
10 KiB
C++
314 lines
10 KiB
C++
/**************************************************************************/
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/* engine_update_label.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "engine_update_label.h"
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#include "core/io/json.h"
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#include "core/os/time.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/main/http_request.h"
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bool EngineUpdateLabel::_can_check_updates() const {
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return int(EDITOR_GET("network/connection/network_mode")) == EditorSettings::NETWORK_ONLINE &&
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UpdateMode(int(EDITOR_GET("network/connection/engine_version_update_mode"))) != UpdateMode::DISABLED;
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}
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void EngineUpdateLabel::_check_update() {
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checked_update = true;
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_set_status(UpdateStatus::BUSY);
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http->request("https://godotengine.org/versions.json");
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}
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void EngineUpdateLabel::_http_request_completed(int p_result, int p_response_code, const PackedStringArray &p_headers, const PackedByteArray &p_body) {
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if (p_result != OK) {
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_set_status(UpdateStatus::ERROR);
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_set_message(vformat(TTR("Failed to check for updates. Error: %d."), p_result), theme_cache.error_color);
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return;
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}
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if (p_response_code != 200) {
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_set_status(UpdateStatus::ERROR);
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_set_message(vformat(TTR("Failed to check for updates. Response code: %d."), p_response_code), theme_cache.error_color);
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return;
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}
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Array version_array;
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{
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String s;
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const uint8_t *r = p_body.ptr();
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s.parse_utf8((const char *)r, p_body.size());
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Variant result = JSON::parse_string(s);
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if (result == Variant()) {
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_set_status(UpdateStatus::ERROR);
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_set_message(TTR("Failed to parse version JSON."), theme_cache.error_color);
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return;
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}
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if (result.get_type() != Variant::ARRAY) {
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_set_status(UpdateStatus::ERROR);
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_set_message(TTR("Received JSON data is not a valid version array."), theme_cache.error_color);
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return;
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}
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version_array = result;
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}
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UpdateMode update_mode = UpdateMode(int(EDITOR_GET("network/connection/engine_version_update_mode")));
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bool stable_only = update_mode == UpdateMode::NEWEST_STABLE || update_mode == UpdateMode::NEWEST_PATCH;
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const Dictionary current_version_info = Engine::get_singleton()->get_version_info();
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int current_major = current_version_info.get("major", 0);
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int current_minor = current_version_info.get("minor", 0);
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int current_patch = current_version_info.get("patch", 0);
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for (const Variant &data_bit : version_array) {
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const Dictionary version_info = data_bit;
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const String base_version_string = version_info.get("name", "");
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const PackedStringArray version_bits = base_version_string.split(".");
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if (version_bits.size() < 2) {
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continue;
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}
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int minor = version_bits[1].to_int();
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if (version_bits[0].to_int() != current_major || minor < current_minor) {
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continue;
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}
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int patch = 0;
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if (version_bits.size() >= 3) {
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patch = version_bits[2].to_int();
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}
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if (minor == current_minor && patch < current_patch) {
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continue;
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}
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if (update_mode == UpdateMode::NEWEST_PATCH && minor > current_minor) {
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continue;
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}
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const Array releases = version_info.get("releases", Array());
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if (releases.is_empty()) {
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continue;
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}
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const Dictionary newest_release = releases[0];
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const String release_string = newest_release.get("name", "unknown");
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int release_index;
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VersionType release_type = _get_version_type(release_string, &release_index);
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if (minor > current_minor || patch > current_patch) {
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if (stable_only && release_type != VersionType::STABLE) {
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continue;
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}
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available_newer_version = vformat("%s-%s", base_version_string, release_string);
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break;
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}
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int current_version_index;
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VersionType current_version_type = _get_version_type(current_version_info.get("status", "unknown"), ¤t_version_index);
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if (int(release_type) > int(current_version_type)) {
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break;
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}
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if (int(release_type) == int(current_version_type) && release_index <= current_version_index) {
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break;
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}
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available_newer_version = vformat("%s-%s", base_version_string, release_string);
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break;
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}
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if (!available_newer_version.is_empty()) {
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_set_status(UpdateStatus::UPDATE_AVAILABLE);
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_set_message(vformat(TTR("Update available: %s."), available_newer_version), theme_cache.update_color);
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} else if (available_newer_version.is_empty()) {
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_set_status(UpdateStatus::UP_TO_DATE);
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}
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}
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void EngineUpdateLabel::_set_message(const String &p_message, const Color &p_color) {
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if (is_disabled()) {
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add_theme_color_override("font_disabled_color", p_color);
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} else {
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add_theme_color_override(SceneStringName(font_color), p_color);
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}
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set_text(p_message);
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}
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void EngineUpdateLabel::_set_status(UpdateStatus p_status) {
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status = p_status;
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if (status == UpdateStatus::BUSY || status == UpdateStatus::UP_TO_DATE) {
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// Hide the label to prevent unnecessary distraction.
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hide();
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return;
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} else {
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show();
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}
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switch (status) {
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case UpdateStatus::OFFLINE: {
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set_disabled(false);
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if (int(EDITOR_GET("network/connection/network_mode")) == EditorSettings::NETWORK_OFFLINE) {
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_set_message(TTR("Offline mode, update checks disabled."), theme_cache.disabled_color);
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} else {
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_set_message(TTR("Update checks disabled."), theme_cache.disabled_color);
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}
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set_tooltip_text("");
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break;
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}
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case UpdateStatus::ERROR: {
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set_disabled(false);
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set_tooltip_text(TTR("An error has occurred. Click to try again."));
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} break;
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case UpdateStatus::UPDATE_AVAILABLE: {
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set_disabled(false);
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set_tooltip_text(TTR("Click to open download page."));
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} break;
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default: {
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}
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}
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}
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EngineUpdateLabel::VersionType EngineUpdateLabel::_get_version_type(const String &p_string, int *r_index) const {
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VersionType type = VersionType::UNKNOWN;
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String index_string;
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static HashMap<String, VersionType> type_map;
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if (type_map.is_empty()) {
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type_map["stable"] = VersionType::STABLE;
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type_map["rc"] = VersionType::RC;
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type_map["beta"] = VersionType::BETA;
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type_map["alpha"] = VersionType::ALPHA;
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type_map["dev"] = VersionType::DEV;
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}
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for (const KeyValue<String, VersionType> &kv : type_map) {
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if (p_string.begins_with(kv.key)) {
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index_string = p_string.trim_prefix(kv.key);
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type = kv.value;
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break;
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}
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}
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if (r_index) {
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if (index_string.is_empty()) {
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*r_index = DEV_VERSION;
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} else {
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*r_index = index_string.to_int();
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}
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}
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return type;
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}
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String EngineUpdateLabel::_extract_sub_string(const String &p_line) const {
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int j = p_line.find("\"") + 1;
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return p_line.substr(j, p_line.find("\"", j) - j);
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}
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void EngineUpdateLabel::_notification(int p_what) {
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switch (p_what) {
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case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
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if (!EditorSettings::get_singleton()->check_changed_settings_in_group("network/connection")) {
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break;
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}
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if (_can_check_updates()) {
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if (!checked_update) {
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_check_update();
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} else {
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// This will be wrong when user toggles online mode twice when update is available, but it's not worth handling.
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_set_status(UpdateStatus::UP_TO_DATE);
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}
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} else {
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_set_status(UpdateStatus::OFFLINE);
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}
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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theme_cache.default_color = get_theme_color(SceneStringName(font_color), "Button");
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theme_cache.disabled_color = get_theme_color("font_disabled_color", "Button");
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theme_cache.error_color = get_theme_color("error_color", EditorStringName(Editor));
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theme_cache.update_color = get_theme_color("warning_color", EditorStringName(Editor));
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} break;
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case NOTIFICATION_READY: {
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if (_can_check_updates()) {
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_check_update();
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} else {
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_set_status(UpdateStatus::OFFLINE);
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}
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} break;
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}
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}
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void EngineUpdateLabel::_bind_methods() {
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ADD_SIGNAL(MethodInfo("offline_clicked"));
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}
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void EngineUpdateLabel::pressed() {
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switch (status) {
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case UpdateStatus::OFFLINE: {
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emit_signal("offline_clicked");
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} break;
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case UpdateStatus::ERROR: {
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_check_update();
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} break;
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case UpdateStatus::UPDATE_AVAILABLE: {
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OS::get_singleton()->shell_open("https://godotengine.org/download/archive/" + available_newer_version);
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} break;
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default: {
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}
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}
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}
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EngineUpdateLabel::EngineUpdateLabel() {
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set_underline_mode(UNDERLINE_MODE_ON_HOVER);
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http = memnew(HTTPRequest);
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http->set_https_proxy(EDITOR_GET("network/http_proxy/host"), EDITOR_GET("network/http_proxy/port"));
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http->set_timeout(10.0);
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add_child(http);
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http->connect("request_completed", callable_mp(this, &EngineUpdateLabel::_http_request_completed));
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}
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