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21637dfc25
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. |
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.. | ||
scripts | ||
gdscript_test_runner.cpp | ||
gdscript_test_runner.h | ||
gdscript_test_runner_suite.h | ||
README.md | ||
test_gdscript.cpp | ||
test_gdscript.h |
GDScript integration tests
The scripts/
folder contains integration tests in the form of GDScript files
and output files.
See the Integration tests for GDScript documentation for information about creating and running GDScript integration tests.