godot/scene
Rémi Verschelde a586e860e5
Merge pull request #88895 from smix8/navobstacle2d_debug_transform
Fix NavigationObstacle2D debug being affected by Node2D transform
2024-02-27 10:18:50 +01:00
..
2d Fix NavigationObstacle2D debug being affected by Node2D transform 2024-02-27 07:13:36 +01:00
3d Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
animation [Animation] Improvements to Tween memory management 2024-02-26 18:58:03 +01:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #88825 from adamscott/add-create-folder-icon 2024-02-27 10:18:13 +01:00
main Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
resources Merge pull request #88890 from clayjohn/SurfaceTool-tangent-hash 2024-02-27 10:18:46 +01:00
theme Add create folder icon 2024-02-26 09:04:24 -05:00
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub