mirror of
https://github.com/godotengine/godot
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1c1524a651
Can't stop, won't stop, they said, huh?
11 lines
617 B
XML
11 lines
617 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNodeVectorBase" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Decomposes a [Vector2], [Vector3] or 4D vector (represented as a [Quaternion]) into scalars within the visual shader graph.
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</brief_description>
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<description>
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Takes a [code]vec2[/code], [code]vec3[/code] or [code]vec4[/code] and decomposes it into scalar values that can be used as separate outputs.
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</description>
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<tutorials>
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</tutorials>
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</class>
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