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https://github.com/godotengine/godot
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1c1524a651
Can't stop, won't stop, they said, huh?
27 lines
1.5 KiB
XML
27 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeUVFunc" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph.
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</brief_description>
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<description>
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UV functions are similar to [Vector2] functions, but the input port of this node uses the shader's UV value by default.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUVFunc.Function" default="0">
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A function to be applied to the texture coordinates. See [enum Function] for options.
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</member>
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</members>
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<constants>
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<constant name="FUNC_PANNING" value="0" enum="Function">
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Translates [code]uv[/code] by using [code]scale[/code] and [code]offset[/code] values using the following formula: [code]uv = uv + offset * scale[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
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</constant>
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<constant name="FUNC_SCALING" value="1" enum="Function">
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Scales [code]uv[/code] by using [code]scale[/code] and [code]pivot[/code] values using the following formula: [code]uv = (uv - pivot) * scale + pivot[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
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</constant>
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<constant name="FUNC_MAX" value="2" enum="Function">
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Represents the size of the [enum Function] enum.
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</constant>
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</constants>
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</class>
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