mirror of
https://github.com/godotengine/godot
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1c1524a651
Can't stop, won't stop, they said, huh?
57 lines
2.9 KiB
XML
57 lines
2.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeIntOp" inherits="VisualShaderNode" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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An integer scalar operator to be used within the visual shader graph.
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</brief_description>
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<description>
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Applies [member operator] to two integer inputs: [code]a[/code] and [code]b[/code].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeIntOp.Operator" default="0">
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An operator to be applied to the inputs. See [enum Operator] for options.
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</member>
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</members>
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<constants>
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<constant name="OP_ADD" value="0" enum="Operator">
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Sums two numbers using [code]a + b[/code].
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</constant>
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<constant name="OP_SUB" value="1" enum="Operator">
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Subtracts two numbers using [code]a - b[/code].
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</constant>
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<constant name="OP_MUL" value="2" enum="Operator">
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Multiplies two numbers using [code]a * b[/code].
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</constant>
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<constant name="OP_DIV" value="3" enum="Operator">
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Divides two numbers using [code]a / b[/code].
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</constant>
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<constant name="OP_MOD" value="4" enum="Operator">
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Calculates the remainder of two numbers using [code]a % b[/code].
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</constant>
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<constant name="OP_MAX" value="5" enum="Operator">
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Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_MIN" value="6" enum="Operator">
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Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_BITWISE_AND" value="7" enum="Operator">
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Returns the result of bitwise [code]AND[/code] operation on the integer. Translates to [code]a & b[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_BITWISE_OR" value="8" enum="Operator">
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Returns the result of bitwise [code]OR[/code] operation for two integers. Translates to [code]a | b[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_BITWISE_XOR" value="9" enum="Operator">
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Returns the result of bitwise [code]XOR[/code] operation for two integers. Translates to [code]a ^ b[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_BITWISE_LEFT_SHIFT" value="10" enum="Operator">
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Returns the result of bitwise left shift operation on the integer. Translates to [code]a << b[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_BITWISE_RIGHT_SHIFT" value="11" enum="Operator">
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Returns the result of bitwise right shift operation on the integer. Translates to [code]a >> b[/code] in the Godot Shader Language.
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</constant>
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<constant name="OP_ENUM_SIZE" value="12" enum="Operator">
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Represents the size of the [enum Operator] enum.
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</constant>
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</constants>
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</class>
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