mirror of
https://github.com/godotengine/godot
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245 lines
9.4 KiB
XML
245 lines
9.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="UndoRedo" inherits="Object" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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General-purpose helper to manage undo/redo operations.
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</brief_description>
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<description>
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UndoRedo works by registering methods and property changes inside "actions".
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Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action.
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Here's an example on how to add an UndoRedo action:
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[codeblocks]
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[gdscript]
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var undo_redo = UndoRedo.new()
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func do_something():
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pass # Put your code here.
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func undo_something():
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pass # Put here the code that reverts what's done by "do_something()".
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func _on_my_button_pressed():
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var node = get_node("MyNode2D")
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undo_redo.create_action("Move the node")
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undo_redo.add_do_method(do_something)
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undo_redo.add_undo_method(undo_something)
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undo_redo.add_do_property(node, "position", Vector2(100,100))
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undo_redo.add_undo_property(node, "position", node.position)
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undo_redo.commit_action()
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[/gdscript]
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[csharp]
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private UndoRedo _undoRedo;
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public override void _Ready()
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{
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_undoRedo = new UndoRedo();
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}
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public void DoSomething()
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{
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// Put your code here.
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}
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public void UndoSomething()
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{
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// Put here the code that reverts what's done by "DoSomething()".
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}
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private void OnMyButtonPressed()
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{
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var node = GetNode<Node2D>("MyNode2D");
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_undoRedo.CreateAction("Move the node");
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_undoRedo.AddDoMethod(new Callable(this, MethodName.DoSomething));
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_undoRedo.AddUndoMethod(new Callable(this, MethodName.UndoSomething));
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_undoRedo.AddDoProperty(node, "position", new Vector2(100, 100));
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_undoRedo.AddUndoProperty(node, "position", node.Position);
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_undoRedo.CommitAction();
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}
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[/csharp]
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[/codeblocks]
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[method create_action], [method add_do_method], [method add_undo_method], [method add_do_property], [method add_undo_property], and [method commit_action] should be called one after the other, like in the example. Not doing so could lead to crashes.
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If you don't need to register a method, you can leave [method add_do_method] and [method add_undo_method] out; the same goes for properties. You can also register more than one method/property.
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If you are making an [EditorPlugin] and want to integrate into the editor's undo history, use [EditorUndoRedoManager] instead.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_do_method">
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<return type="void" />
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<param index="0" name="callable" type="Callable" />
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<description>
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Register a [Callable] that will be called when the action is committed.
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</description>
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</method>
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<method name="add_do_property">
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<return type="void" />
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<param index="0" name="object" type="Object" />
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<param index="1" name="property" type="StringName" />
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<param index="2" name="value" type="Variant" />
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<description>
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Register a [param property] that would change its value to [param value] when the action is committed.
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</description>
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</method>
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<method name="add_do_reference">
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<return type="void" />
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<param index="0" name="object" type="Object" />
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<description>
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Register a reference for "do" that will be erased if the "do" history is lost. This is useful mostly for new nodes created for the "do" call. Do not use for resources.
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[codeblock]
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var node = Node2D.new()
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undo_redo.create_action("Add node")
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undo_redo.add_do_method(add_child.bind(node))
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undo_redo.add_do_reference(node)
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undo_redo.add_undo_method(remove_child.bind(node))
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undo_redo.commit_action()
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[/codeblock]
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</description>
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</method>
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<method name="add_undo_method">
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<return type="void" />
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<param index="0" name="callable" type="Callable" />
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<description>
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Register a [Callable] that will be called when the action is undone.
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</description>
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</method>
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<method name="add_undo_property">
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<return type="void" />
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<param index="0" name="object" type="Object" />
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<param index="1" name="property" type="StringName" />
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<param index="2" name="value" type="Variant" />
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<description>
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Register a [param property] that would change its value to [param value] when the action is undone.
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</description>
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</method>
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<method name="add_undo_reference">
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<return type="void" />
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<param index="0" name="object" type="Object" />
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<description>
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Register a reference for "undo" that will be erased if the "undo" history is lost. This is useful mostly for nodes removed with the "do" call (not the "undo" call!).
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[codeblock]
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var node = $Node2D
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undo_redo.create_action("Remove node")
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undo_redo.add_do_method(remove_child.bind(node))
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undo_redo.add_undo_method(add_child.bind(node))
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undo_redo.add_undo_reference(node)
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undo_redo.commit_action()
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[/codeblock]
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</description>
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</method>
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<method name="clear_history">
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<return type="void" />
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<param index="0" name="increase_version" type="bool" default="true" />
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<description>
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Clear the undo/redo history and associated references.
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Passing [code]false[/code] to [param increase_version] will prevent the version number from increasing when the history is cleared.
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</description>
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</method>
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<method name="commit_action">
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<return type="void" />
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<param index="0" name="execute" type="bool" default="true" />
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<description>
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Commit the action. If [param execute] is [code]true[/code] (which it is by default), all "do" methods/properties are called/set when this function is called.
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</description>
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</method>
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<method name="create_action">
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<return type="void" />
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<param index="0" name="name" type="String" />
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<param index="1" name="merge_mode" type="int" enum="UndoRedo.MergeMode" default="0" />
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<description>
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Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property], and [method add_undo_property], then commit the action with [method commit_action].
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The way actions are merged is dictated by [param merge_mode]. See [enum MergeMode] for details.
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</description>
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</method>
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<method name="end_force_keep_in_merge_ends">
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<return type="void" />
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<description>
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Stops marking operations as to be processed even if the action gets merged with another in the [constant MERGE_ENDS] mode. See [method start_force_keep_in_merge_ends].
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</description>
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</method>
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<method name="get_action_name">
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<return type="String" />
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<param index="0" name="id" type="int" />
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<description>
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Gets the action name from its index.
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</description>
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</method>
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<method name="get_current_action">
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<return type="int" />
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<description>
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Gets the index of the current action.
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</description>
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</method>
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<method name="get_current_action_name" qualifiers="const">
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<return type="String" />
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<description>
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Gets the name of the current action, equivalent to [code]get_action_name(get_current_action())[/code].
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</description>
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</method>
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<method name="get_history_count">
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<return type="int" />
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<description>
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Returns how many elements are in the history.
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</description>
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</method>
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<method name="get_version" qualifiers="const">
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<return type="int" />
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<description>
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Gets the version. Every time a new action is committed, the [UndoRedo]'s version number is increased automatically.
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This is useful mostly to check if something changed from a saved version.
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</description>
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</method>
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<method name="has_redo" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if a "redo" action is available.
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</description>
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</method>
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<method name="has_undo" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if an "undo" action is available.
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</description>
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</method>
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<method name="is_committing_action" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the [UndoRedo] is currently committing the action, i.e. running its "do" method or property change (see [method commit_action]).
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</description>
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</method>
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<method name="redo">
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<return type="bool" />
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<description>
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Redo the last action.
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</description>
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</method>
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<method name="start_force_keep_in_merge_ends">
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<return type="void" />
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<description>
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Marks the next "do" and "undo" operations to be processed even if the action gets merged with another in the [constant MERGE_ENDS] mode. Return to normal operation using [method end_force_keep_in_merge_ends].
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</description>
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</method>
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<method name="undo">
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<return type="bool" />
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<description>
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Undo the last action.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="version_changed">
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<description>
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Called when [method undo] or [method redo] was called.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="MERGE_DISABLE" value="0" enum="MergeMode">
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Makes "do"/"undo" operations stay in separate actions.
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</constant>
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<constant name="MERGE_ENDS" value="1" enum="MergeMode">
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Makes so that the action's "undo" operations are from the first action created and the "do" operations are from the last subsequent action with the same name.
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</constant>
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<constant name="MERGE_ALL" value="2" enum="MergeMode">
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Makes subsequent actions with the same name be merged into one.
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</constant>
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</constants>
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</class>
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