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https://github.com/godotengine/godot
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1c1524a651
Can't stop, won't stop, they said, huh?
32 lines
2.2 KiB
XML
32 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsPointQueryParameters2D" inherits="RefCounted" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Parameters to be sent to a 2D point physics query.
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</brief_description>
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<description>
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This class contains the position and other parameters to be used for [method PhysicsDirectSpaceState2D.intersect_point].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="canvas_instance_id" type="int" setter="set_canvas_instance_id" getter="get_canvas_instance_id" default="0">
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If different from [code]0[/code], restricts the query to a specific canvas layer specified by its instance ID. See [method Object.get_instance_id].
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If [code]0[/code], restricts the query to the Viewport's default canvas layer.
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</member>
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<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
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If [code]true[/code], the query will take [Area2D]s into account.
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</member>
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<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
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If [code]true[/code], the query will take [PhysicsBody2D]s into account.
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</member>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
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The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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</member>
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<member name="exclude" type="RID[]" setter="set_exclude" getter="get_exclude" default="[]">
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The list of object [RID]s that will be excluded from collisions. Use [method CollisionObject2D.get_rid] to get the [RID] associated with a [CollisionObject2D]-derived node.
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
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The position being queried for, in global coordinates.
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</member>
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</members>
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</class>
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