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https://github.com/godotengine/godot
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1c1524a651
Can't stop, won't stop, they said, huh?
26 lines
1.6 KiB
XML
26 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Joint2D" inherits="Node2D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base node for all joint constraints in 2D physics.
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</brief_description>
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<description>
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Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="bias" type="float" setter="set_bias" getter="get_bias" default="0.0">
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When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint.
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When set to [code]0[/code], the default value from [member ProjectSettings.physics/2d/solver/default_constraint_bias] is used.
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</member>
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<member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true">
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If [code]true[/code], [member node_a] and [member node_b] can not collide.
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</member>
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<member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")">
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The first body attached to the joint. Must derive from [PhysicsBody2D].
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</member>
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<member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath("")">
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The second body attached to the joint. Must derive from [PhysicsBody2D].
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</member>
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</members>
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</class>
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